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Various strange questions and answers about game mechanics

(2017-12-20, 05:21 PM)Maty83Cz Wrote: Here is my question: Can you try to make this ship better? Kinad struggles against small craft spam.
[Image: ?interpolation=lanczos-none&output-forma...olor=black]
[Image: ?interpolation=lanczos-none&output-forma...olor=black]
Workshop link here: http://steamcommunity.com/sharedfiles/fi...1202660138

I definitely try. Destructor grid will be installed for near small craft spam.

The basic concept is working:
[Image: 5D44BDA700BC93F137BA8799DF3BB95AE3134B1F]
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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Edit on what I said about the NGR:
You can easily swap the frontal engines for the 'Rubys' (Thank Mortazel for those), which is in the back, but it will mess up the shape and I didn't know if you wanted that.

By the way, I just want to see what you do with the Aegis considering you might have seen what it already does Big Grin
(DarCowNova confirmed it can beat the Hell Knight, with both of the vessels suffering heavy damage)
Everything in From the Depths can be solved by a large amount of high-caliber HE shells.
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(2017-12-20, 08:21 PM)Maty83Cz Wrote: Edit on what I said about the NGR:
You can easily swap the frontal engines for the 'Rubys' (Thank Mortazel for those), which is in the back, but it will mess up the shape and I didn't know if you wanted that.

By the way, I just want to see what you do with the Aegis considering you might have seen what it already does Big Grin
(DarCowNova confirmed it can beat the Hell Knight, with both of the vessels suffering heavy damage)

Sat in there, looked to the right, had a heart attack. Big Grin

The engines are fabulous, and you've covered up them pretty well alongside my light armour cover style.
As it has more powa' I consider to raise the turning shields 1-2 magnitude. The best thing is that NRG now can power other craft around it.
Why you've removed the jet propulsion? Was there any reason beside they were in the way?

I know only that your boat is a boat, I logically deduct that it is shielded well, and have hellbringer cannons on it.
If these are true, I plan to mirror it on the horizontal plane, and extend heliblades on 4-6 pontoons to provide the lift.
Higher in the air, upside down the cannons and shields would be in the right place.
I don't thing it's energy management needs improving, maybe some drones, or drone turrets if needed, that is easy to integrate.

If you have anything you aren't satisfied fully with the Aegis, tell, and I will try to keep that in my view.

Sorry, I had a problem with a server I must had document, so there was no time - but I am curious!
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Reply

(2017-12-22, 01:44 PM)Normal69 Wrote:
(2017-12-20, 08:21 PM)Maty83Cz Wrote: Edit on what I said about the NGR:
You can easily swap the frontal engines for the 'Rubys' (Thank Mortazel for those), which is in the back, but it will mess up the shape and I didn't know if you wanted that.

By the way, I just want to see what you do with the Aegis considering you might have seen what it already does Big Grin
(DarCowNova confirmed it can beat the Hell Knight, with both of the vessels suffering heavy damage)

Sat in there, looked to the right, had a heart attack. Big Grin

The engines are fabulous, and you've covered up them pretty well alongside my light armour cover style.
As it has more powa' I consider to raise the turning shields 1-2 magnitude. The best thing is that NRG now can power other craft around it.
Why you've removed the jet propulsion? Was there any reason beside they were in the way?

I know only that your boat is a boat, I logically deduct that it is shielded well, and have hellbringer cannons on it.
If these are true, I plan to mirror it on the horizontal plane, and extend heliblades on 4-6 pontoons to provide the lift.
Higher in the air, upside down the cannons and shields would be in the right place.
I don't thing it's energy management needs improving, maybe some drones, or drone turrets if needed, that is easy to integrate.

If you have anything you aren't satisfied fully with the Aegis, tell, and I will try to keep that in my view.

Sorry, I had a problem with a server I must had document, so there was no time - but I am curious!


You can use the Aegis in the campaign if you want to....
For the ship itself, the cannons are 1m beltfeds that are made to reload instantly after running out of ammo (That's why there are so many ammo boxes) The shields are made to be almost impenetrable, with an interesting setup for a ship. It has no LAMs and the power is struggling to power everything (Still a 100+ power left) I am considering making a bigger sister ship.....


For the NRG engines, those aren't mine as I said.... I just slightly reduced the size of the 'Ruby' engines that Mortazel made (On the workshop, the 'Emerald' is the very efficient engine the Aegis uses)

For removing the jets, I couldn't fit in the engine and just forgot to add them back in. Nothing else to say about that.
Everything in From the Depths can be solved by a large amount of high-caliber HE shells.
Reply

(2017-12-22, 05:24 PM)Maty83Cz Wrote: You can use the Aegis in the campaign if you want to....
For the ship itself, the cannons are 1m beltfeds that are made to reload instantly after running out of ammo (That's why there are so many ammo boxes) The shields are made to be almost impenetrable, with an interesting setup for a ship. It has no LAMs and the power is struggling to power everything (Still a 100+ power left) I am considering making a bigger sister ship.....


For the NRG engines, those aren't mine as I said.... I just slightly reduced the size of the 'Ruby' engines that Mortazel made (On the workshop, the 'Emerald' is the very efficient engine the Aegis uses)

For removing the jets, I couldn't fit in the engine and just forgot to add them back in. Nothing else to say about that.

The basic concept for tranformation is working.
I used this tool.
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Reply

(2017-12-20, 07:45 PM)Normal69 Wrote:
(2017-12-20, 05:21 PM)Maty83Cz Wrote: Here is my question: Can you try to make this ship better? Kinad struggles against small craft spam.
[Image: ?interpolation=lanczos-none&output-forma...olor=black]
[Image: ?interpolation=lanczos-none&output-forma...olor=black]
Workshop link here: http://steamcommunity.com/sharedfiles/fi...1202660138

I definitely try. Destructor grid will be installed for near small craft spam.

The basic concept is working:
[Image: 5D44BDA700BC93F137BA8799DF3BB95AE3134B1F]

I can see that Big Grin Working with what you've said so far, you can enlarge ten engine compartment, should increase the now top armor and add the destructor grid.... Insides should too be made a bit less wasteful (Tons of unnecessary armor) Otherwise, I like what you're doing Big Grin (Maybe change the torps for cruise missiles
Everything in From the Depths can be solved by a large amount of high-caliber HE shells.
Reply

Made an AA version of the Aegis. Ludicrous firepower in such a limited space. If you are willing to reload for 3 minutes, it can kill an Eyrie for you... I absolutely wrecks anything small as well due to frag shells.....
Everything in From the Depths can be solved by a large amount of high-caliber HE shells.
Reply

[video=youtube]https://youtu.be/qFg4OmXahMI[/video]
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Reply

FtD build - Ratatoa Minimosa 2 part airship
medium missile destroyer
Lazy building with music, then talk Wink

Loud!

[video=youtube]https://youtu.be/V2zwDpLrk90[/video]

A medium sized airship on a small mothership project, showing:
-how quick can you build
-armoring
-advanced cannons
-cram cannons
-movement pattern
-combat test
-Sonic Entropy, loud music
-Mathy and Richy in the chat

The bottom forward, six barreled "minigun" isn't my make, an engineer friend donated it for the cause.
Please, raise your hand! OSmile

I am also curious, how would you continue to build this unit, till I play Minecraft and Skyrim a bit?
Blueprint is attached.

Kösz, hogy néztek. Smile Thanx for watching.


Attached Files
.blueprint   Ratatoa Floater.blueprint (Size: 232.69 KB / Downloads: 9)
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Reply

FtD building (b
Missiles and more cannons, pathing:
[video=youtube]https://youtu.be/rpFerjjJggk[/video]


Attached Files
.blueprint   Ratatoa Floater.blueprint (Size: 475.92 KB / Downloads: 8)
From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Reply



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