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v1.969 [all branches]

#71
(2017-06-10, 07:39 AM)The_Destroyer Wrote: I'm not sure how much power the lasers draw, but I don't think it's much. Interestingly enough, lasers require ammunition. I guess battery capacitors?
Simple lasers draw and have always drawn ammunition, yes. Explosively-pumped lasers. I think their current ammo cost is a bit too low.
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#72
I once asked why they dont use LMD for anti-ship.
Surely I know it's for balance but feature of current simple laser similar to LMD: very small against it's accuracy and very restricted range.
Now can we integrate them?
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#73
(2017-06-11, 02:09 AM)moonruner Wrote: I once asked why they dont use LMD (LAMS!) for anti-ship.
Surely I know it's for balance but feature of current simple laser similar to LMD: very small against it's accuracy and very restricted range.
Now can we integrate them?
[Image: Screenshot_2017-03-12_12.08.10.png]

I'm gonna cuddle you meow :3
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#74
[Image: f66b4c4ea9.jpg]
Smile
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#75
(2017-06-12, 10:37 AM)moonruner Wrote: [Image: f66b4c4ea9.jpg]
Smile

(0_0)
"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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#76
Huh, it used to be laser anti-munition defense. Unless it's always been called LMD and community made it LAMS
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#77
LMDs are the individual nodes. LAMS is the system as a whole. (Which can also be based on Laser Combiners... But it's usually impractical to do so.)
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#78
(2017-06-10, 07:39 AM)The_Destroyer Wrote: With 4 quad laser turrets, I can vaporize any small crafts and cut a falkenheim in half with two charges.

No one can defeat the quad laser.
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