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Smart Lua Missile Guidance System v2.1.2

#51
Will experiment around with the values
My youtube channel! https://www.youtube.com/channel/UCDOmAfT...Hk6SImmc-Q
CPU: 6700k OC to 4.5 Ghz GPU: GTX 1070
RAM: 16 GB DDR4 2400Mhz G.Skill Ripjaws V Case:Fractal Design R5 PSU: Corsair CX650M Cooler: Hyper 212 EVO
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#52
So I think I might have fixed it by setting that value lower.
My youtube channel! https://www.youtube.com/channel/UCDOmAfT...Hk6SImmc-Q
CPU: 6700k OC to 4.5 Ghz GPU: GTX 1070
RAM: 16 GB DDR4 2400Mhz G.Skill Ripjaws V Case:Fractal Design R5 PSU: Corsair CX650M Cooler: Hyper 212 EVO
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#53
PLEASE UPDATE THE LUA CODE !!!,ALL OF MY BLUEPRINTS USE YOUR CODE !,PLEASE UPDATE !!!!!!!!
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#54
We need an update for the new missile system!
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#55
(2017-03-26, 08:37 PM)6dwavenminer Wrote:
(2017-03-26, 02:28 PM)Wraith Wrote: So I tried your code out, and it worked really well... for the first salvo. After that I get constant "Controller holding fire due to failsafe". No idea what is causing it.
Well since my code doesn't actually fire the missiles, it just aims them in-flight, I don't think it's a problem with the code. If the game is working properly you should only be getting that message if the missile gauntry is pointing at a part of your own vehicle.
If this isn't the cause could you please give me some more information, just so I can confirm it isn't my code...and if it somehow is, I can get to work debugging the issue.
Thanks for the feedback, I hope we can solve this issue quickly.


Oh.. well that's a good find; would explain why my dainty missile missiles weren't missing.. 

a chance you can edit that in the change log to be more apparent?  Granted It's been a while since i played the game and also since i used Lua.

Just didn't realize it.
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