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Poll: Should Changing Tides make use of After Cataclysm?
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Yes
33.33%
4 33.33%
No
50.00%
6 50.00%
(Possibly) Go for a specialised mod instead
16.67%
2 16.67%
Total 12 vote(s) 100%
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Changing Tides and After Cataclysm - Yes or No?

#1
Title says it all, really. I've been considering making use of the AC mod in Tides, mostly for the array of actually useful simple weapons it adds to the game which would make the smaller designs in the campaign more able to compete.

Your feedback on this would be much appreciated.
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#2
Errr... No... because ppl usually didn't download so much mods, too lazy... I suggest stay in default mode for now. Until ppl not acting so "lazy bumps" to download a AC mod. To me at least.
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#3
AC mod is one of the best mods and I think it is a good idea to include it, including the fact that nick is not working on FTD anymore so the mod won't break for a long time
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#4
An alternative that I had suggested to me, as AC's realistic weapons quite frankly don't fit the theme of the majority of the factions of Tides, is to get someone to make a specialised mod specifically for Tides with all the things I'm looking for. Of course, this does rather assume that I can find a modder willing to put up with my B.S. but I'll put it on the poll as an additional choice anyway.
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#5
If it's just styles you want, I could add 'skin' packs. So long as it's only the appearances you want to change. Stats could be changed too, but that's a lot more work.
[Image: EwYtNDC.png]
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#6
(2017-03-04, 10:08 PM)Glayn Wrote: If it's just styles you want, I could add 'skin' packs. So long as it's only the appearances you want to change. Stats could be changed too, but that's a lot more work.

Appearance changes are all I'd really need, the stats are fine.
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#7
I'll throw my hat to the ring

No

Because:

- Requires people to download it, people are lazy
- Mods tends to break for no reason each update, making the campaign unplayable. And searching for a new mod update and reinstalling isnt very convinient
Without mods, your campaign will be playable no matter what
- Some people dislike mods for FTD and wont download mods, rendering them incapable of playing your campaign


As you might know, i wanted originaly mods for Zrytix aswell (And i am talking about stuff like bushes, barbed wire, sandbags etc... that fits the campaign theme) but the constant malfunction is big no no for me.

Maybe after the game is finished and the bombardment of updates would cease. But otherwise the extend what i would allow are components buffs

Component buffs are 100% safe to use since you just change few statistics and the users without the mod will play with just experience the vanilla stats

For now i only have 3500 hp AC/CRAM barrel parts but only on mine PC and i havent released a set of balances out yet.

You could do the same with components you find problematic (I dunno, maybe detection being too easy to lop off ?) and then distribute it as standalone "Campaign Balance Improvement"
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#8
(2017-03-09, 10:45 PM)mrvecz Wrote: - Requires people to download it, people are lazy

Not really anything can be done about laziness, though I wouldn't really expect the average FTD player to be particularly lazy, just due to the nature of the game.

(2017-03-09, 10:45 PM)mrvecz Wrote: - Mods tends to break for no reason each update, making the campaign unplayable. And searching for a new mod update and reinstalling isnt very convinient

I'm well aware of this, and intend to ensure the amount of AC blocks used is very limited so that when it breaks it won't take as long to repair each design. On the second point, the Workshop automatically updates mods, so all that's required is the reinstallation.

(2017-03-09, 10:45 PM)mrvecz Wrote: - Some people dislike mods for FTD and wont download mods, rendering them incapable of playing your campaign

...yeah, that's an issue, as is the fact that some people can't download mods due to performance issues. While having a modded and non-modded version of the campaign would be the ideal solution, it's just plain impractical.


(2017-03-09, 10:45 PM)mrvecz Wrote: Component buffs are 100% safe to use since you just change few statistics and the users without the mod will play with just experience the vanilla stats

For now i only have 3500 hp AC/CRAM barrel parts but only on mine PC and i havent released a set of balances out yet.

You could do the same with components you find problematic (I dunno, maybe detection being too easy to lop off ?) and then distribute it as standalone "Campaign Balance Improvement"

That's something else I should consider, yes.
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#9
Given that simple weapons have received a much-needed buff recently, it's more likely than not that I won't be making use of mods in Tides for the foreseeable future, as they pretty much cover the bases I needed covered.

though if there were AC-style weapons that fitted Tides' theme in a mod I'd probably end up using that mod because why the hell not

Edit: Wait, hold on, I've already said this in the general thread. o_o
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