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Solved the projectile aiming calcs with drag

The thing being solved is "fraction of velocity to put into the "vertical" component (otherwise known as "angle above target to fire at").

Yeah I'll share the code tomorrow
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You really have everything ready to integrate?!?
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Yeah the last piece of the puzzle is to figure out how components and armour should actually react to being penetrated, being exploded, etc...
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Can we have an E.T.A for the pre-alpha? The hype is killing me!
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Nah not really. Quite a few things to do before it's playable in any meaningful sense unfortunately.
Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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(2017-03-11, 05:50 PM)thetanker14 Wrote: [..] The hype is killing me!

^This.
(2018-03-12, 05:51 AM)Chunkblaster Wrote: @Lord O' Talons What Anime is that?

(2018-03-12, 01:22 PM)Lord O Talons Wrote: BM effects and docking stations.

---lolwhat Big Grin
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(2017-03-10, 10:52 PM)Nick Smart Wrote: The thing being solved is "fraction of velocity to put into the "vertical" component (otherwise known as "angle above target to fire at").

Yeah I'll share the code tomorrow

Have you posted the code yet? If so, where can I find it? I would still love to take a look at it!
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