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TG HQ mech

#6
Alright, finally went trough this one. Apart from the lack of propel & rudder it works well and fits the guidelines, so the only problems are the aesthetics. It still looks oddly lopsided: The base is too long, it should be shorter and wider like the other TG mecha bases. The torso looks really bottom-heavy and combined with the honestly rather timid-looking face the design as a whole doesn't look particularly intimidating. Giving it some meat on the upper body area and reworking the head into something more menacing should help. It could also use some more TG detailing, such as decoshields over the missiles. It has potential, so I'll give it another go if you can rework its looks.
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Messages In This Thread
TG HQ mech - by joefish - 2016-09-06, 06:35 AM
RE: TG HQ mech - by bokke1010 - 2016-09-07, 06:13 PM
RE: TG HQ mech - by joefish - 2016-09-08, 01:30 AM
RE: TG HQ mech - by majyst - 2016-09-09, 04:05 AM
RE: TG HQ mech - by joefish - 2016-09-09, 04:00 PM
RE: TG HQ mech - by BaronBaconeer - 2016-10-10, 11:58 PM
RE: TG HQ mech - by joefish - 2016-10-12, 12:25 AM

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