Atm, yet APS shells get off the trajectory prediction and miss a target due to the drag, they keep all of damage source up to that point.

Both a 100mm sabot shell that has 3km effective range and a 500mm shell that has 20km effective range (lol) give 100% damage within 3km though 100mm always has advantage in terms of DPS.

A shell that is affected by square drag is written as (1)-(3).

L is a constant that is proportional to inverse of drag factor and proportional to the shell length. The muzzle velocity is denoted as V0.

Therefor x and v has a relationship of (4), (5).

It indicates that the velocity of the shell decrease exponentially against the range.

FTD does not have full drag (I'm trying but it's difficult), so it should be (6).

The AP value should decreases in accordance with this formula.

Now large AP shells have higher DPS in longer range and smaller AP shells have higher DPS in shorter range.

How do you think about?

Both a 100mm sabot shell that has 3km effective range and a 500mm shell that has 20km effective range (lol) give 100% damage within 3km though 100mm always has advantage in terms of DPS.

A shell that is affected by square drag is written as (1)-(3).

L is a constant that is proportional to inverse of drag factor and proportional to the shell length. The muzzle velocity is denoted as V0.

Therefor x and v has a relationship of (4), (5).

It indicates that the velocity of the shell decrease exponentially against the range.

FTD does not have full drag (I'm trying but it's difficult), so it should be (6).

The AP value should decreases in accordance with this formula.

Now large AP shells have higher DPS in longer range and smaller AP shells have higher DPS in shorter range.

How do you think about?