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Progress Updates

#1
Updates on the campaign's progress will be posted in this thread.

Current state of the factions:

The Iron Devotion - The first faction. Generally peaceful tech-worshippers with relatively tanky ships (though not at the Onyx Watch's level). Ships are of two types: Weaponised cargo barges and floating churches.
Current Status: All units complete, but may accept new units if suitably unique or filling a role I missed. HQ complete. Current outposts (not HQ) need replacement.

The Reefback Wreckers - Scavengers who inhabit an area with very shallow water and take advantage of shipwrecks to the best of their ability. Very little in the way of cohesive design.
Current Status: I have no idea, anything that doesn't fit anywhere else will probably end up in their hands sooner or later. Could probably use some air units.

The Corensian Monarchy - Among the older factions, the Monarchy uses heavily armoured galleons retrofitted into paddle-steamers and similar designs. Reliant upon broadsiding ability with massed cram cannons.
Current Status: Work ongoing. Aerial Navy still requires work, more naval designs also required.

The Old World Coalition - The oldest faction, the Coalition comprises survivors from the world before the cataclysm who want to return the world to its previous state. They use large numbers of missiles, helicopter-based air vehicles, large jets and thrusterfoil craft with sealed pilot cabins, as well as drones. Units are primarily defended by active defenses such as shields, and should be very fragile under them. Should ideally have more air units than sea units.
Current Status: Most sea vehicles ready, need medium combat thrusterfoil and large drone factory thrusterfoil. Air force (which should be the bulk of the faction) has a grand total of one unit, submissions welcomed.

The Venom Lance - Primarily formed of mutants (and as a result constantly at war with the Old World Coalition), the Lance is less a faction formed of ideology and more one formed of necessity. They have a close alliance with the Iron Devotion. At this point in time, I'm unsure where I'm going with them - I may want to make use of stealth designs or ekranoplans.
Current Status: On hold until earlier factions are closer to completion.

New Autonomous Alliance - A faction formed of rogue AI programs, the Alliance is unreasonable in the extreme. Aesthetic theme undecided. May be ditched later on, so don't assume they'll be in the final campaign.
Current Status: On hold until earlier factions are closer to completion.

The Forged Embers - Originally a bunch of crazy survivalists, the Embers quickly turned to valuing manufacturing ability and craftsmanship after the formation of its Admiralty. Ships are similar to old-fashioned ironclads and pre-dreadnoughts, supported by heavy zeppelins. All non-aerial craft should be excessively heavily armoured.
Current Status: On hold until earlier factions are closer to completion.

The Tides of Progress - The only non-native faction on Foreldi, the Tides arrived fleeing from the Scarlet Dawn and briefly skirmished with the Embers, whose colour scheme was mistaken for that of the Scarlet Dawn. The Tides are currently on good terms with most factions, and has provided technology lost in the cataclysm to each (except the Reefback Wreckers, who ended up with it anyway). They use high-tech hovercraft and two-part mechs, among other advanced craft, and are the only faction permitted to use EMP in any weapon system other than a disruptor head.
Current Status: On hold until earlier factions are closer to completion.
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#2
Getting to grips with the new single resource system now. I've reworked the Iron Devotion resource zones for the update, but they will probably need balancing in the future.
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#3
I'm making a start on outfitting the Reefback Wreckers with the detection equipment they need. Mostly radar, some sonar for those with torps. All of it very detectable stuff. I'm also in the process of reworking the Purgatory Outpost, and need to look over a submission that I haven't got around to sorting out yet.
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#4
is LUA allowed? I have a few ships using Drabras hovergunship AI
When in doubt shut up keep calm and use more daka.Tongue
(2017-12-07, 11:38 AM)-ACHTUNG- Wrote: Afterwards I concluded that those Campaign designs spend too much of their material cost in Aesthetics instead of actual combat ability...

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#5
(2016-08-10, 06:27 AM)Toothless The Night Fury Wrote: is LUA allowed? I have a few ships using Drabras hovergunship AI

I'd rather not have LUA used for movement and evasion, mostly because there's the potential for it to simply evade most stuff, but having hovering gunships would be very cool and can't be achieved with standard AI so I'll revise this rule if it doesn't give the vehicle using it a massively unfair advantage. LUA is allowed for missiles, but use sparingly, please.
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#6
(2016-08-10, 08:51 AM)StahlSentinel Wrote:
(2016-08-10, 06:27 AM)Toothless The Night Fury Wrote: is LUA allowed? I have a few ships using Drabras hovergunship AI

I'd rather not have LUA used for movement and evasion, mostly because there's the potential for it to simply evade most stuff, but having hovering gunships would be very cool and can't be achieved with standard AI so I'll revise this rule if it doesn't give the vehicle using it a massively unfair advantage. LUA is allowed for missiles, but use sparingly, please.

I can fiddel with the settings so that it stays mostly still, and it is set up with ACBs so it can fly on standard ai but itll be strafing runs

   
^
the quad copter. submission here: http://www.fromthedepthsgame.com/forum/s...?tid=22804
When in doubt shut up keep calm and use more daka.Tongue
(2017-12-07, 11:38 AM)-ACHTUNG- Wrote: Afterwards I concluded that those Campaign designs spend too much of their material cost in Aesthetics instead of actual combat ability...

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#7
Fiddling around with a thrusterfoil design that I've been meaning to implement for a while now - I think it's one of Gaurdian23's ones?

Edit: Yup, it's one of Gaurdian's ones. Gaurdian, if you're reading this, I'm sorry it took me this long to implement it.
   
Might not be recognisable after the aesthetic tweaks I've made, but it's the same at heart.
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#8
(2016-08-20, 02:48 PM)StahlSentinel Wrote: Fiddling around with a thrusterfoil design that I've been meaning to implement for a while now - I think it's one of Gaurdian23's ones?

Edit: Yup, it's one of Gaurdian's ones. Gaurdian, if you're reading this, I'm sorry it took me this long to implement it.

Might not be recognisable after the aesthetic tweaks I've made, but it's the same at heart.

Haha, it's the Lightning! Dear lord it looks cool, the way it was before looked incredibly plain. No need to worry about the time it took, as it stands I'm taking way too long to build that ironclad!
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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#9
Well, I finally have a resource gatherer ship for the Wreckers. Fiddled with one of my earlier designs a little, it looks shoddy enough and works alright.

There's also a proper resource fortress on the way, made from bits of other vessels.
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#10
Steam engines are coming in the next update HYYYYPEEEE
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