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Changing Tides General Discussion Thread

#1
If you've got questions, comments, ideas to contribute, this is the thread for it.
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#2
Are your vehicles fixed up with new sensors ?
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#3
(2016-07-23, 10:32 AM)mrvecz Wrote: Are your vehicles fixed up with new sensors ?

All Iron Devotion vehicles and fortresses are, but not for other factions. This should change in due course though - next up are the Reefback Wreckers, since they're closest to completion after the Devotion.
And of course, all designs I build from this point on should have detection components from the get-go.
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#4
The DevTest access code seems to have changed, so does anyone know what it is now?
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
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#5
Have you tried both from this post?:
http://www.fromthedepthsgame.com/forum/s...p?tid=1170
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#6
one worked, thanks!
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
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#7
Note that I'm using the one with single material enabled for this campaign.
Small detail, but could make quite a bit of difference.
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#8
So I've had a pretty good idea: Why don't I post a sort of in-depth look into one of the faction vehicles from time to time? Let me know whether I should keep doing this, if I don't receive any response I'll just keep going.

The Raincloud MKI
[Image: UneC723.jpg]

.blueprint   Raincloud MKI.blueprint (Size: 46.68 KB / Downloads: 23)
For an organisation like the Old World Coalition, there will inevitably be disappointments. The Raincloud MKI was not one of these when it was first introduced, providing effective alpha strike capabilities with reasonably good reload times. However, times changed and it was rapidly superseded by newer, more aerodynamic vessels which performed better in combat and were a little more resilient, leading to a recall of all active Rainclouds for scrapping and reclamation. As luck would have it, a heavy storm brewed up shortly after this order was issued, and at least one Raincloud, with its detection drone escort destroyed by high winds, found a one-way ticket onto a sandbank in Reefback Wrecker territory. Naturally, most things with jets and shields are highly visible to Wrecker scout blimps, and the wrecked Rainclouds quickly found their way into Wrecker hands, where they were quickly repaired and sent off to the frontline to swat OWC drones out of the sky. To this day, the Coalition's upper echelons deny any knowledge of the Raincloud's operational history or in extreme cases its existence.
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#9
Just a question, will there be limitations on what detection technology will be used for each faction (I.E. OWC uses passive radar/sonar and laser designators while the Corensian Monarchy uses active radar/sonar and the coincidence rangefinder) or is it just a free for all?
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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#10
(2016-08-16, 07:11 AM)Gaurdian23 Wrote: Just a question, will there be limitations on what detection technology will be used for each faction (I.E. OWC uses passive radar/sonar and laser designators while the Corensian Monarchy uses active radar/sonar and the coincidence rangefinder) or is it just a free for all?

Good question, I haven't got any limitations planned at the moment, though the Wreckers cannot use detection sharing, so go ham. OWC has no detection technology on their manned craft and large drones, since they have small swarm drones for that.
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