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My opinion on the size limit

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Alright so the limit seems like a good idea but it's currently too low. I have to spam guncars to take down an enemy base which seems rather pointless. I'd much rather have a massive base fighting a massive base as there's so much more action! having two bases spawn in little units to fight with is so much fun but right now that's impossible as the 2000 limit stops me building a base comparable in capabilities to the factions' bases without making it entirely out of guns.

I think you guys should seek some advice from Homeworld: Deserts of Kharak. They have massive mobile bases that fight at long distances using smaller units to attack whilst they stay back. To me this makes more lore sense and it gives the game a stronger sense of strategy: "protect the HQ else they'll overwhelm you". Towards the end of the fight when you're running low on resources the bases move in as a last ditch effort to win which also makes lore sense as you would want to win but also to protect the base.

But that's just my opinion, a game based around mobile forts being attacked by a swarm of your units is just redundant and annoying. There is no strategy past "produce a thousand crappy units to kill their bigger unit" since we can't repair or re-purpose their bases either.
This music isn't heavy enough. I can still make out the instruments.
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Messages In This Thread
My opinion on the size limit - by FluffySpaceRaptor - 2016-07-03, 11:35 AM
RE: My opinion on the size limit - by majyst - 2016-07-04, 01:57 AM
RE: My opinion on the size limit - by bokke1010 - 2016-08-14, 06:42 PM
RE: My opinion on the size limit - by mrvecz - 2016-07-04, 08:46 AM
RE: My opinion on the size limit - by yay101 - 2016-08-04, 01:59 AM
RE: My opinion on the size limit - by RorstenHD - 2016-10-15, 09:04 PM
RE: My opinion on the size limit - by mrvecz - 2016-10-15, 09:31 PM
RE: My opinion on the size limit - by RorstenHD - 2016-10-16, 12:08 AM
RE: My opinion on the size limit - by majyst - 2016-10-16, 03:33 AM

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