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1.9543 [dev test and development only]

#21
Tactical nuke explosion still capped to 11m radius?
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#22
Inter vehicle yes intra vehicle no
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#23
So if the tactical nuke explodes 20m away from an enemy, will it damage the enemy just like CRAM does, or differently?
(2015-08-17, 03:24 PM)TauNeutrino Wrote: 7/10 hijacks ALL my jokes.
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#24
Yeah same as a 50m radius cram. Explosion code is explosion code is explosion code Smile
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#25
It's not a doomsday weapon but it makes ramming drones legitimately dangerous (experiments with ammo barrel rammer always fail).
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#26
Will be asking khaz to make sloped rams that have a single charge of explosively formed fragments in them as soon as he clocks in for work again. Basically explosive single use armour that ejects frags on death or intervehicle impact. Sloped for good drag performance.
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#27
With all of these new ramming changes could we possibly get a suicide ramming/kamikazi AI for our disposable bombers? Tongue


I want to have planes chase down other planes with nukes. Big Grin
(2015-08-17, 03:24 PM)TauNeutrino Wrote: 7/10 hijacks ALL my jokes.
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#28
(2016-05-20, 01:12 PM)Nick Smart Wrote: Will be asking khaz to make sloped rams that have a single charge of explosively formed fragments in them as soon as he clocks in for work again. Basically explosive single use armour that ejects frags on death or intervehicle impact. Sloped for good drag performance.

I assume we will also get not-sloped rams that explode (for capping things off) and sloped rams that do not explode (for those of us who like being sleek and ramming but aren't quite as crazy as WF)?


Definitely looking forward to it- low-drag rams have been a long time coming IMO
Sometimes finishes things.
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#29
Dev test and development updated with the tactical nuke and WF mission 2: Crash and burn
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#30
(2016-05-20, 02:45 PM)Nick Smart Wrote: Dev test and development updated with the tactical nuke and WF mission 2: Crash and burn

He means WF mission 3 "Crash and Burn"

Mission 2 was also significantly updated
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