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Changing Tides - Archived pre-subforum thread

(2016-07-21, 04:56 AM)Gaurdian23 Wrote: Ahhh. I recommend then not pissing it off, let your enemy do that.

It could be that......could be.... Probably not

If I recall correctly, FTD was originally going to include creatures (Krakens and the like) and the Grey Talons' lore references them. Not sure whether they'll ever be seen in the game, but it would certainly be interesting.

(2016-07-21, 04:56 AM)Gaurdian23 Wrote: Anyways! I've been attempting to build things in's hard. I'm not use to the ejectors yet so I'm uh....forgetting them and then remembering and having to tear designs apart to just fit them (that and I haven't built anything in FtD in a long while). ALSO does anyone know what kinda ammo setup is best for a 400mm semi-auto cannon I'm building (surprisingly it is rapid firing, however my previous ammo type (squash head, HE,HE,HE,Gunpowder x 6) was crap (didn't even get through 1 thick basic metal after putting something like 20 rounds into it), so I'm in need of a design that will do a good amount of explosive damage (since this is suppose to be an early game ship of mine (I like blowing DWG to bits.... Increases moral......that and if anyone betrays me, they get to walk the plank! On a raft that's being targeted by three of these!))). Furthermore I'd like to hold true to what my signature says! I'm also planning on building a Surcouf like submarine

Personally I've always preferred to have my large guns as slow-firing battleship guns supplemented by smaller quick-firing guns. Squash head does seem incredibly underwhelming and pure HE can't get any decent AP, so I generally don't use APS for main guns, since they don't do well at tearing ships apart brutally.

This thread should have some interesting shell designs, though they may be outdated due to the APS rebalance.

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RE: Changing Tides - WIP custom campaign - by StahlSentinel - 2016-07-21, 09:00 AM

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