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Changing Tides - Archived pre-subforum thread

(2016-06-30, 04:06 PM)StahlSentinel Wrote: Good news - I've finally figured out how to get the first fleet of enemies to be beatable, through tweaking the starting frigate and removing the very small submarine from the fleet.

In addition, the Iron Devotion HQ - Heaven's Gate - is in position at the correct resource zone, fleets are spawning as expected, and all in all I'm almost ready for the first campaign early release.

Just need to do a lore pass (clean up the Iron Devotion's lore), tweak the Devotion's aesthetics and fix the designs with non-functional missile warners (as well as route exhaust out of the vehicle).

And figure out how to release the campaign to all and sundry in the first place.

Well, things haven't gone as smoothly as expected.

Lore pass was completed successfully, as was the missile warner fix.

But the Steam Summer Sale happened, so I'm more than a little distracted.

There is some good news though. I finally figured out that there's an option to put a planet on the Steam Workshop. So sooner or later (more likely sooner), the early release will show up.

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