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Changing Tides - Archived pre-subforum thread

(2016-05-30, 10:49 AM)StahlSentinel Wrote:
(2016-05-30, 06:52 AM)Gaurdian23 Wrote: Well, I got a ship for ya. In an attempt to get back into FtD, I decided to build something. At first it was suppose to be something for the Reefback Wreckers, then it was born into this:

img snip

Say Hello to the Matercula class Hydrofoil Carrier. She's not meant to be in the midst of battle (I actually forgot to throw her in one, but I got a good feeling she wouldn't do well), however she can support a fleet with 8 aircraft, with room for more. She was suppose to ship with some but while they are devastating they have the problem of being too fast for their own missiles (most testing showed that the second salvo would clip through them and blow up on the inside, which isn't exactly ideal) so for now your gonna have to supply your own. Something that actually shocked me was that during testing I let her go running about while I was putting on the "flight deck", and when I looked at her speed she was going 25m/s, so in my usual fashion I thought to myself "If it's worth doing, it's worth overdoing...." and now she goes 49m/s lol.

Attachment temporarily removed due to it being made of single blocks. Will post attachment a little later when done, and hopefully with a new fighter.

This looks pretty interesting - is it using the same dediblade stabilising system as the Agar? I'll have a look at it when you've got the blueprint sorted out. The Old World Coalition certainly needs something with some advanced cannons to cover their weaknesses a little.

On the subject of the Avant-Garde - I've had a brief look and identified the following issues.
  • Stability. The moment it started to turn it flipped onto its side. This is probably due to the rudder being at the bottom of the vehicle.
  • Made of single blocks. Beaming this one will help a lot.
  • Doesn't really fit the aesthetic I had in mind for the Venom Lance.
  • Main cannon is kind of odd, with a burst-fire firing pattern that I'm not overly fond of.
(On a side note, if you're looking to give the Treachery a beating, inertial-fused pendepth cram shells work pretty well. Pair them up with an EMP particle cannon
for extra effectiveness - the EMP fries the shields, the pendepth crams shred the innards, or the EMP does very little and the crams gradually crush the ship through sledgehammer blows.)

Yep, the Agar was kind of the inspiration for her before and after I decided it was going to the OWC. K the beaming processing will take no longer than a minute but I'm gonna try and make a fighter if I have the time. Ok, a warning though. The advanced cannon is similar to the one on the Avant-Garde (tri-barreled 150 or 180 mm firing composite rounds, something that while making the fighter I'm gonna test to see how effective it will be).

Ok, I didn't know that having the rudder so low will cause this. I'll go ahead and raise it up and see how she handles then.

Yea, most things I build I use single blocks so that way I can fine tune it to the aesthetics I like. Now that I have that site though I'm gonna be putting the blueprints through there as soon as I'm done so it'll be all beamed up.

Alright. Well if the rudder is the problem then I can remove the side spaces (since I added them in hopes of stabilizing the ship).

That makes two of us then, it was suppose to be a rapid firing sabot shot (removed for your version Tongue) however in testing it would only fire in short burst's. Something that I'm gonna try is adding more ammo customizer's (with the same ammo type) to the main gun so that way more is produced per second (I think? I'm not sure since I really don't mess around with Cannons, I generally stick my main cannon design on and throw a bunch of missiles on the ship so that way if the main gun isn't enough the swarm of missiles will be) or adding more ammo inputs (which will require a complete redesign Undecided). Any suggestions on getting the fire rate up is greatly appreciated.

Hmm, I'm gonna have to try that. Currently my only counter that can take the Treachery on alone is my Tauri class Destroyer and she will suffer severe damage in the process, but the Treachery WILL succumb to her fury.
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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RE: Changing Tides - WIP custom campaign - by Gaurdian23 - 2016-05-30, 06:37 PM

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