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Changing Tides - Archived pre-subforum thread

(2016-05-27, 08:07 PM)StahlSentinel Wrote:
(2016-05-27, 07:58 PM)Gaurdian23 Wrote: >: ) Well then I'll be designing those for the Venom Lance and the Collective soon, (after all I have been disappointed by my new "Capital Killer" (who knew it was so hard to design these things.....)). I'll be posting the DL soon, but here's a fair warning and a pic (it's a slightly older one, but it gets the basic point across. Also I will be putting a Disco Beam of Death a little later Tongue and the ramming ability (currently, I'm taking a short reprieve from FTD (You have no idea how pissed off I got when it could barely take on a plunderer, though this last version I made can take one on handily))) :

She's very underwhelming. I was hoping that she could at least go toe to toe with the Treachery, but it appears she has a few faults.
#1. Her shields, while effective, drain almost all of her engine power. So anything else that requires power, has to run off her battery bank (which is fortunately recharged by something like 20 RTG's).
#2. She keeps fricken flipping over and showing her belly to everything!!!!! (Note: this latest version has made it hard to do so but it still can do it)
#3. She's cheap to manufacture meaning if you have more than enough metal (one costs something like 250,000 metal), you can make quite a few and in packs of 3 they can be devastating, however this low cost has the ultimate price of 1 thick armor almost everywhere.

#1 - what strength are the shields at? you can probably dial them down a little.
#2 - I'll take a look at it, a ramming craft won't be reversing so an active keel could work well.
#3 - Don't worry about resource cost. AI factions have pockets deeper than the Marianas Trench.

Most are strength 7 (minus the one at the back, that's 10 since she's gonna be attempting to out range them).
Thanks, generally I put some sort of keel on as well but when I tested it the ship's top speed dropped from 27m/s to 19m/s so I pretty much avoided that.
Yea, I wouldn't normally but this ship was suppose to double as my counter to the White Flayers Treachery.
Something else that I actually just realized, the reason why she's so dang underwhelming is probably because her main weapon. It's a Impact Particle Cannon, so she was engaging way above it's max range (something I'll address on my end).
Here's her BP.

Attached Files
.blueprint   Avante Garde class Capital Killer.blueprint (Size: 394.5 KB / Downloads: 18)
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."

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RE: Changing Tides - WIP custom campaign - by Gaurdian23 - 2016-05-27, 10:07 PM

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