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Changing Tides - Archived pre-subforum thread

(2016-05-20, 04:38 AM)Gaurdian23 Wrote: Well my Secret Project was scrapped for two reason's: It was too small and cost WAY too much. However, I'm not giving up on my Capital ship killer, I WILL have vengeance on the White Flayers. Saying this........oops, I think I dropped something:

[Image: sobZK4r.jpg]

(that's the Treachery to her left)
She's in her adolescence but she is already promising (and by adolescence I mean that she's.....missing something other than her weapons Wink ).

Her predicted armament:

20x Shadow SRBM's (range 2.5km)
10x Seagull SRBM's (range 10km)
10x Kraken Anti-ship missiles (experimental, so no range as of yet. What is known is that they leave a nasty mark)
2x EMP Particle Cannons (since I heard you can make these I'm gonna take FULL advantage of it) (also I can keep these from the version I give you if you want)
4x Dual Barrel Sabot firing 250mm Advanced Cannons
1x MCUDD Cannon (Mega Cram of Ultimate Doom and Destruction)

So yeah.....she might be going to the Venom Lance lol or a rare ship for the OWC.

Sounds good. From the shape, it looks more Venom Lance to me than Old World Coalition. If you're intending for it to be a VL design bear the following in mind:
First off, rams. Put rams on the front, make it fast. The Lance lives up to its name by ramming with everything that doesn't fly (and some things that fly, if we ever get a ramming AI card).
Secondly, pls no EMP. I'd really rather that gets saved for the very last faction because, much like sabot-spam, it's not much fun to fight against. Particle cannons are fine for the Lance, just stick to impact or piercing (preferably impact, because piercing is less awesome than ripping off the whole front of a Bastion)
Did I mention ramming? Harpoon missiles with high speed and maneuvrability will come in handy for catching things the ship can't ram properly.
Disco beams (lasers) should be the primary armament for the Lance, but backing them up with missile arrays or advanced cannons will be fine. (I'd rather not have sabots on the Lance designs, unless it's small calibre anti-air weaponry) LAMS is the preferred anti-missile system, but flares and interceptors will do if you want to conserve engine power.
Shields - do what you like, but make sure they're strongest at the front.

Haven't quite got around to looking at the Air Cobra yet, partially due to being sidetracked by the new laser components.

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RE: Changing Tides - WIP custom campaign - by StahlSentinel - 2016-05-20, 03:13 PM

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