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Changing Tides - Archived pre-subforum thread

(2016-06-21, 08:46 PM)StahlSentinel Wrote:
(2016-06-21, 08:16 PM)Gaurdian23 Wrote: K, I look forward to fighting it (I've only tested this design against some of my Late game AA ships, not the early ones Tongue). Yea, they where originally made to rain down on the enemy from afar, however considering the fact that at close ranges they become useless against the enemy it's probably a good idea to make them AA.

It's now been integrated as the "Split Pillar Fortress". Odd name, but it's pillar-shaped and I wanted to call it a flying fortress for some reason.

Also it has a proper cockpit now.

(2016-06-21, 08:16 PM)Gaurdian23 Wrote: Smallish fighters I can do
Yea, working on the replacement (however it's gonna be a bit before it's done)
So a pike hull vessel or like one of these Ironclads

The ironclads in the link you sent are pretty much what I had in mind. Go with a medium-sized vessel, about the size of the Onyx Watch's Ironclad or Bastion.

Bear in mind that I'll probably be building a Flying Corensian replacement of my own, so we'll see which fits the slot better when it gets to that point.

Alright, considering that's actually a quite fitting name lol.

K, I'll see what I can make with those.

I'm actually working on that right now haha, this will be interesting!
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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So... here it is: the HQ for the Iron Devotion!

Misc:
-64000 storage of each resource
-Gatherers & Oil Drills
-2 NPC
-Repair bots and tentacles
-9000 blocks
-22000 Volume
-COMPLETLY able to walk EVERYWHERE
-the inside looks like a giant cathedral
-Neat control room
-Orange lights on main Gun

Weapons:
-1 Dual CRAM 1x pure FRAG 1x pure HE
-2 single HE CRAM
-2 4x HeFrag Missiles (75% thrust)
-2 9x Ejected one-turn Frag missiles (70% thrust)
-2 6-barrel 53mm "frag-nailer" Miniguns on the sides
-1 2x1 barrel 120mm adv. cannon
-1 4x "dumb" torpedos (no guidance but big BOOM and fast)

Missile interceptors (6) and 3 flares.
still no paint though.


Attached Files
.blueprint   Iron Devotion HQ.blueprint (Size: 423.34 KB / Downloads: 11)
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
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(2016-06-22, 01:19 PM)Meth3ik0n Wrote: So... here it is: the HQ for the Iron Devotion!

Misc:
-64000 storage of each resource
-Gatherers & Oil Drills
-2 NPC
-Repair bots and tentacles
-9000 blocks
-22000 Volume
-COMPLETLY able to walk EVERYWHERE
-the inside looks like a giant cathedral
-Neat control room
-Orange lights on main Gun

Weapons:
-1 Dual CRAM 1x pure FRAG 1x pure HE
-2 single HE CRAM
-2 4x HeFrag Missiles (75% thrust)
-2 9x Ejected one-turn Frag missiles (70% thrust)
-2 6-barrel 53mm "frag-nailer" Miniguns on the sides
-1 2x1 barrel 120mm adv. cannon
-1 4x "dumb" torpedos (no guidance but big BOOM and fast)

Missile interceptors (6) and 3 flares.
still no paint though.

Wow. Just wow. The screenshots really don't do this justice, it's spectacular.
Just a couple of tiny gripes (which, I'll be honest, I could do myself):
  • Munition warners are on spinblocks with high rotation velocity. With the current devtest, spinning warners get their range reduced, so putting a few warners on the main body (preferably recessed in a little, but still connected to the outside) is preferable.
  • Holy dakka, Batman! The frag-nailer fires fast enough you'd be forgiven for thinking it was looted off an Omega Nightmare! Probably best to tone the fire-rate down a little, although leaving as it is is fine.
  • "Horns" on the dual CRAM turret look a little odd, if I'm being completely honest. I may mess around with the turrets later on anyways though.
  • Since this is an HQ, adding a couple of spares processors is probably a good idea.

Pretty sure the Iron Devotion's fleet colours are somewhere in this thread.
Edit: Found them.

Fleet Main:
R .92 G .93 B .72 I .99
Fleet Secondary:
R .37 G .36 B .39 I .90
Fleet Trim:
R .83 G .68 B .00 I .99
Fleet Detail:
R .34 G .28 B .28 I .95

Since trim is basically gold, use it for windows and spikes, as well as parts of CRAM barrels.
Example pic of Atonement main battery:    
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Ok then. Ill do this right now and post blueprint with some screenshots.
Finally i built something pretty and useable.
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
Reply

Sarted painting. I think i will be done tomorrow evening.(gmt+1)
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
Reply

(2016-06-22, 03:50 PM)Meth3ik0n Wrote: Sarted painting. I think i will be done tomorrow evening.(gmt+1)

Cool. Looking forward to seeing the finished product!
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I just got an idea: since the old world coalition was originally called "purifier horde" why not call their HQ "The Purifier"?
I am thinking of a gigantic ship with lots of small cannons and a single Laser of doom on top.
The lore could be like this: "noticing that they could erase the virus in the water with a small laser ,they had the idea to build a much larger version of this laser to kill the mutants. Because of this weapon their HQ is known as "The Purifier"."
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
Reply

(2016-06-23, 06:30 AM)Meth3ik0n Wrote: I just got an idea: since the old world coalition was originally called "purifier horde" why not call their HQ "The Purifier"?
I am thinking of a gigantic ship with lots of small cannons and a single Laser of doom on top.
The lore could be like this: "noticing that they could erase the virus in the water with a small laser ,they had the idea to build a much larger version of this laser to kill the mutants. Because of this weapon their HQ is known as "The Purifier"."

That could work well - it should look like a futuristic skyscraper, I suppose.
Thing is though - the Coalition are mostly reliant on missile spam of varying types. One massive laser should be OK, but multiple small cannons is not really what the faction's about.
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NEW and PAINTED!

Tweaks:

-removed "horns"
-RoF of main gun increased to 4
-removed overclock on 120mm adv.
-RoF of "Frag-Nailers" reduced to 1500 from 2400
-RoF of secondary CRAMs increased from 4.5 to 6
-max engagement distance added to Torpedos


Attached Files
.blueprint   Iron Devotion HQ.blueprint (Size: 426.92 KB / Downloads: 7)
You can't classify something as "spaghetti"
if you don't have something "non-spaghetti"
to compare it to.

-A kind Ale War
Reply

(2016-06-23, 04:49 PM)Meth3ik0n Wrote: NEW and PAINTED!

Tweaks:

-removed "horns"
-RoF of main gun increased to 4
-removed overclock on 120mm adv.
-RoF of "Frag-Nailers" reduced to 1500 from 2400
-RoF of secondary CRAMs increased from 4.5 to 6
-max engagement distance added to Torpedos

I really like the paint job you've given this.
I'll be integrating this in a bit, once I've tweaked it some more and thought of a name for it.
So far:
  • Changed the torps to standard anti-sub types. Not that the fort needs any more defence against subs with its spectacular miniguns, but better safe than sorry, eh?
  • Removed missile warner spinners.
  • Fixed the orientation of some stairs so the player can walk up them (assuming they ever get through the defenses).
  • Armoured up the miniguns a bit more for maximum relative safety.
  • CRAM tweaking
  • Added a LUAbox with a fortress height script so it stays at the correct altitude.
  • Miscellaneous missile tweaking (mostly ejector-based)
  • Moved NPC spawner to a less vulnerable location
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