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Hover AI: differential yaw/pitch, attack runs, pitch for altitude

#11
Amazing +over 9k

If nick puts this into an ai card.... flak would be usefull....
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#12
WTF!!!!!!!!!!!! i requestet this repiar ai years ago... and finaly its there. Ill test it asap.

Does it work with ships? :/
f = d

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#13
I tested this and it's AWESOME!

now i'm going to make a levkov tank
People has asked what's the easiest way to kill a squirrel, most will say laser. But for me the easiest way is pressing Esc and choose "destroy enemy vehicles" Big Grin
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#14
Yep, should more or less work with ships if you set all altitude values to 0.
I'll add propellers, airpumps, rudders and an option to disable altitude changes around the day after tomorrow, until then heliblades work pretty well for steering.
Thanks for the compliments!
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#15
Is some one able to build a good repair drone out of it? I have no luck Oo
f = d

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#16
Link a blueprint of what you have so far, I'll check it out.
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#17
Until now i im not able to build a functional design by myself :/

Im thi nking about a small drone maybe underwater?

Best probably something fast and smal.
f = d

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#18
(2016-01-26, 12:56 PM)nuhll Wrote: Until now i im not able to build a functional design by myself :/

Im thi nking about a small drone maybe underwater?

Best probably something fast and smal.

Yea I can't seem to make a small drone easily either, I imagine it would take a lot of PID tweaking.

@draba any chance of a very small build with the minimum required engines?
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#19
It's almost guaranteed to be a pid problem, for small craft values change wildly depending on the build.
Link the blueprint you have trouble with and I'll get it up/tell you what the fix was, in the meantime I've added an example drone to the original post(5055 rp, 29 blocks, uses no fuel).
Won't set any speed records with 8.2 but you can add more blades/an engine.

Some generic build pointers on small craft:
  • altitude proportional should be low with a highish integral, that way it can't muscle out the others and cause cartwheels
  • Get a feel for pitch/roll proportional with 0 integral/determinant by overshooting, decrease until you can sit more or less in one place, add 1/2 proprotional determinant and go from there
  • yaw and roll almost never need integrals, pitch fights with altitude quite often so it mostly has a bit

[Image: NHVB4XQ.jpg]
[Image: zoTED4P.jpg]
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#20
It mus tbe something thats not one shot, and fast xD
f = d

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