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Terrain Editor Height Maps

#11
i.e. a low resolution map interpolated out to each point, with high frequency (high resolution) texture added as currently.
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#12
Geez, ouch, didn't consider filesize 0.0

I think that low-res and interpolation thing could work really well, if the noise doesn't deform too harsh, but that's a matter of fine tuning the values after importing the heightmap.

A complex but nice alternative:
A smaller but higher resolution map inside a hole of a much larger low res map.
So one could have vast low-detail areas and somewhere embedded, super detailed mountain peaks, archipelagos, harbors and cities.
A patchwork of differently placed and scaled, but identically sized 4k x 4k heightmaps.
One low res vanilla base map, and one smaller map per faction HQ and landmark.
Only problem I see is the interpolation at the edges between different resolution zones leading to weird gaps in the mesh.
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#13
you can set noise in the world editor so you can turn it off or scale it as you please.

Yes that is an interesting alternative or additional feature but I think it's probably more useful to get full heightmap replacement in first then have additional detail zones if required.
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#14
Alpha channel can be the "blend factor"- so if you have a large part of the map you don't care about set it transparent and let the world editor make some islands for you.
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#15
Aw yiss, alpha channel Big Grin
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#16
I know, there's other stuff around, but any further thoughts?

bump Big Grin
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#17
Wait who said it has to be a picture? It can just export it as a text file - a 2D array with height value in them.
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