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Terrain Editor Height Maps

#1
Question 
It would be pretty nice to be able to import a height map as a way to generate terrain, similar to say, Cities: Skylines. Solid black would be the lowest points, and solid white the highest.
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#2
Oh, I really don't understand why this lack of enthusiasm about this feature, a very handy feature.

I would totally love it and map creation could be done both ingame and via B/W photoshopping.

+1 bump Smile
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#3
This is a cool idea. It's really difficult for me to make a map in-game and having this tool - or a set of "brushes" to use in-game which are based on heightmaps - will be a time-saving device.
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#4
After taking a closer look at the world files, I realized that the maps are not stored in a 'directly mapped' way but rather contains only seed generation data tile positioning.
One would first need a way to store the rendered, post-seed map, instead of a pure seed arrangement.
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#5
one would first need to store a 25000 x 25000 image
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#6
or 2.4gb per world....
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#7
actually neter would be 76800 * 76800 = 22.5gb
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#8
Oof. Ow. Pain. Ow. Pain.
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#9
Oh the pain of bitmaps. Might be able to get away with png or even jpg formats for terrain, depending on how sharp you want your cliffs.
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#10
It would work as a base heightmap onto which the RNG noise of the planet could be added?
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