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World War 2: Dangerous Waters general discussion

#1
Question 
This will (could^^) be the begining of a quite massive project, involving a lot of different contributors from the entire community, if there is interest in having such a campaign.


The major outline of the project:

Several maps, one for each popular naval area, like Scapa Flow, the straight of Gibraltar, pacific islands, the Northern Sea, the Mediterranian sea, etc.

Factions, that resemble the actual participants of WW2, including their most prominent ships, installations and airplanes, and maybe even ground vehicles.

Some of the more prominent vehicles will have several retrofit versions, which will get replaced accordingly to the ingame date, which advances between different areas and battlefields.


So now the question, who would like to participate and specialize in which task?

The first in need would be a project leader.
I could do it, but don't really want to^^


Here a list of who/what is available on which positions and tasks.
Nothing is set in stone yet, just to have an overview on the participation.

Project Lead:
Anister

Administration:
Me?

Vehicle builders:
Elboydo, MrVecz, UnseenChaos, mech_romancer, CurlySkyDiver, Wolfen, Anister, meatpukk, Ixos, ante185, hamsterCrumbs, Ryashon

Faction coding:
MrVecz

Thoughtful discussive input: (my guess^^)
Wolfen, goduranus, Ryashon, me^^

Mapmaking:
kelvindeschutter
Pursue happyness with diligence
-Mastodon
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#2
Maybe I could try to buld aircrafts and structures.
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#3
Im down for map design and craft building
[Image: BseTIqf.png?1]
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#4
Count me in
But shall we wait after LR first before we start to create vehicles ?
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#5
What was LR agian?
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#6
(2015-10-28, 01:27 PM)Wolfen Wrote: What was LR agian?

Localized Resources
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#7
(2015-10-28, 01:29 PM)mrvecz Wrote:
(2015-10-28, 01:27 PM)Wolfen Wrote: What was LR agian?

Localized Resources
Explain this please if you don't mind. My english is a bit rusted.
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#8
(2015-10-28, 01:31 PM)Wolfen Wrote:
(2015-10-28, 01:29 PM)mrvecz Wrote:
(2015-10-28, 01:27 PM)Wolfen Wrote: What was LR agian?

Localized Resources
Explain this please if you don't mind. My english is a bit rusted.

Ok in short
Everything you builded so far will stop working

In long version: No global resource pool, you need to drag resources with you, engines wont be effective anymore and will eat your fuel quickly, added Raw resources
I heard about fuel processors wont be endless production unit anymore since you need to have the Raw Fuel with you for its refinery to use-able state
And Raw fuel can run out and wont regenerate from thin air

I havent tested it yet but i think it will be this way
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#9
Yes, it might be indeed a good idea to first let both the ACS and the LR to settle in a bit.
Pursue happyness with diligence
-Mastodon
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#10
We don't need to start with the engines. In my opinum the design should be focused.
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