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The AI/code library

#1
Because I felt we needed a sticky index for all the code in this forum!
If your code isn't included here, it's because I missed it, or it doesn't do enough.

The order is completely arbitrary and not an indicator for the quality of the AI nor how much I like the author.

Aircraft:
AC-130/Pylon Turn AI
Advanced aerial, water start, and dogfighting AI
Cinamatic aircraft AI - LoSboccacc
Aims the entire plane towards the target so cannons can fire without mantle.

Airships:
Code for graviton ram-powered flight (Version 1.1) - BaronVonSatchel
Float your airships in the air with Graviton shells!

Ships:
Basic naval AI

Submarines:
Advanced aerial, water start, and dogfighting AI
Simplistic Sub/Missile Control Code
Submarine AI! Full Hydrofoil support! Terrain Detection Re-rewrite is here!
Hydrojet Submarine AI - CalenLoki
Proportional LUA thrust control for pitch and roll - Miyuki

Missiles:
New Missile Predictive Guidance Script - EpicRootHairCell
javelin style close in guidance for missiles - LoSboccacc
Simple Missile Directional Attack Scripts - Falcon256
Missile TPG guidance - Blothorn
Unguided Torpedo Code - Moonruner
Remember the old unguided torpedoes from WW2? Just like it says in the title, fires dumb torpedes from a spinblock that goes straight ahead.

Hovercraft:
Advanced aerial, water start, and dogfighting AI
CP75's hovercraft controller lua, with minor changes by goduranus
Desert Surreal - Hovercraft - Antypodish
Stable thrustercraft drone code (WIP) - Moonruner
PID- Hover AI - Styrkar

Helicopters:
Helicopter AI(Standalone Or Addon) - 7thfleet
Quadcopter/Helicarrier AI v1.9
Hover gunship/repaircraft AI - Draba

Ground vehicles:
Land/Tank AI

Active stabilization:
Active ship stabilization
Submarine automatic propulsion balancing! Hydrofoil support added!
Delta Stabilization - MJOne
Looks like a roundabout PID-controller, maybe, we don't know either but it seems to work.

Libraries/Misc:
DoctorPC's Terrain Detection Script
Takes several uniform samples in 8 directions to determine the peak
Simple "Seabed Depth" warner and indicator
Prints out a warning to HUD when seabed is too shallow.
PID controller (/w windup prevention) - Arekku
Your standard PID controller that can be instantiated to how many instances you need and then feed the result to your actuators.
Simplex optimizer - Arekku
A generic function to optimize parameters
DeflectorNet: A Lua Networking Library - Vebyast
Automagic Sheilding - TBTerra
Activates shields facing enemies
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Messages In This Thread
The AI/code library - by Arekku - 2015-09-30, 03:57 PM
RE: The AI/code library - by CalenLoki - 2015-10-04, 11:34 AM
RE: The AI/code library - by Arekku - 2015-10-04, 12:34 PM
RE: The AI/code library - by CalenLoki - 2015-10-04, 12:40 PM
RE: The AI/code library - by Arekku - 2015-10-15, 12:37 AM
RE: The AI/code library - by CalenLoki - 2015-10-15, 09:53 AM
RE: The AI/code library - by Arekku - 2015-10-15, 04:50 PM
RE: The AI/code library - by 7thfleet - 2015-10-15, 04:52 PM
RE: The AI/code library - by DoctorPC - 2015-10-18, 11:22 AM
RE: The AI/code library - by LoSboccacc - 2015-10-23, 10:33 AM
RE: The AI/code library - by RA2lover - 2015-10-25, 10:38 PM
RE: The AI/code library - by Arekku - 2015-10-25, 11:51 PM
RE: The AI/code library - by h0yer - 2015-10-26, 07:35 AM
RE: The AI/code library - by Arekku - 2015-10-26, 11:06 PM
RE: The AI/code library - by mrvecz - 2015-12-19, 05:49 PM
RE: The AI/code library - by Falco - 2016-09-20, 10:44 PM
RE: The AI/code library - by Combatsmithen - 2017-08-21, 03:25 PM

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