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Final GT Tribes, Styles, and weapon restrictions

#1
This list will be adjusted over the next few days, after that its final

Tribe of the Iron Wing:
This tribe specializes in Fast flying attack aircraft with large wings and topped with over sized cannon turrets. Most cannons tend to have a very high fire rate, and they also use a variety of fast AA missiles.
New Additional Info: Iron wing is to function as the fast attack and Anti air tribe. They have standard shielding (as listed in the update thread).


Tribe of the Iron Blockade:

This tribe specializes in slow hovering battleships that are always supported by large armored VTOL helicopter systems.
Due to having a stable Firing platform they rely on Higher caliber cannons and Large missile and torpedoes with many warheads.
New additional Info: Iron Blockade is a low altitude tribe, they use Naval AI (if possible) so they can circle the enemy and broadside at distance. Their shielding is heaviest at the sides, not the front.


Tribe of the Rusted Ram:
The tribe, also referred to as "paintrains" used as "breakthrough" craft.
Larger aircraft are typically heavily armored on the front by Iron shields, this tribe specializes in breaking through the enemy lines and getting in behind.
They typically have good defensive abilities and rely heavily on cannons of all kinds.
New Additional Info: The craft are slow and supported with internal Heliblades to keep them hovering. They slowly advance with their heavily armored shields up front pounding on the enemy. Their shielding should have 1 additional level of shielding on the front and front bottom in addition to the normal shielding rules. Missiles should be used very sparingly.
Lore: This tribe at one time feared an ancient god know as the "Bovine destroyer" who would send rampaging herds of bulls into the tribes lands destroying homes and crops. Over time when the tribe developed vehicles and ships they would always make sure to include a cow guard on the front.

Tribe of Foreboding:
This tribe is the largest of all with the most powerful ships. Each ship is a flying fortress where hundreds of Gray Talons work and live.
Each Aircraft is defined by the under-slung "maw" cockpit at the from of the craft, and typically many walking paths and viewing platforms on the aircraft. Each Aircraft uses as much firepower as it can, using many kinds of cannons and missile/torpedo systems.

New Additional Info: None really, normal shielding is applied to them, and they can use any missile as stated above.


Tribe of the Crystal Keepers:
This is the rare and enigmatic Tribe of Mystics, who are charged with protecting Holy artifact Crystals that they use to power their laser systems.
Each Aircraft revolves around displaying and protecting the Crystals

New Additional Info: Armed the same way as Foreboding, but Crystal keepers get Repair Cheese and normal shielding

Tribe of the Wayward Travelers:
Anything that looks good enough for GT, but doesn't fit any Tribe.
No specific rules apply to this group.


Tribe of Foreboding
Gnasher
Dreadnaught
Colossus
Ascension
Lamprey
Bombardier
Hobgoblin
Convictor
Noir
Smog
Devils Curse
HellSpike


Tribe of the Iron wing

Iron butterfly
Kite Fighter
Pelican
Peacekeeper
Toucan
Vulture
Werebat
Iron juggernaut
Iron Dragonfly
Iron Curtain

Tribe of the Rusted Ram
Endeavor
Warhorse
Cirrus
Dragon
Puffer


Tribe of the Iron Blockade

Aardwolf
Aeonic
Abomination

Tribe of the Crystal Keepers
Hummingbird
Songbird
Corruption


Tribe of the Wayward Traveler

Bunny Bee
Hot spur
"Ask for the world and you'll get nothing, ask for something achievable and you might actually get it." -Majyst

"Im a leaf on the Wind, Watch how I soar" - 'Wash' Washburne

"Exaggerating just pisses me off" -Majyst

"Shiny" -Captain Malcolm Reynolds
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Final GT Tribes, Styles, and weapon restrictions - by majyst - 2015-09-21, 10:34 AM

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