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Laser/LAMS rework (2.15)

#1
A laser overhaul to fix the following problems in the base game:
  • Lasers are useless against strong designs. 2-3 laser shields completely nullify them for a fraction of the cost of the weapon system.
  • There is no real cost for going very fast. Practically all weapon systems perform better against slow things.
  • Lasers only work with very long optic lines, can't be effectively turreted(definitely won't look good).
  • Damage output on unmitigated lasers is silly high, if you remove shields/smoke a <100K cost laser kills godlies costing over 500K in 10 seconds tops.
  • There is no reason to use offensive continuous lasers with only 50% DPS.

Steam workshop:
http://steamcommunity.com/sharedfiles/fi...1229118690
Changelog:
http://steamcommunity.com/sharedfiles/fi...1229118690
Needs Gladyon's
ProtecTech Industries's plugins tools

[Image: yCzYsVcl.jpg]

Laser optics changes:
  • Lasers have a fixed inaccuracy of 0.05° (+-1.75m error at 2000m)
  • Longer optic lines have a smaller maximum firing angle. At 1m length that's 60°, at 20m 12.5°, 50m ~5.56°.
  • Focusing optics decrease damage lost with distance in air/water.
  • You need 25% of your optic line to be steering to have the maximum possible firing angle.
  • Optic visuals toned down, maxed out they are only ~45% as thick as a 6-steering line in vanilla.
  • Material cost up from 20 to 50 for both focusing and steering
This way there is a tradeoff between firing angle and longrange damage, every setup has some use.

Laser energy changes:
  • Laser pump energy output(DPS) reduced to 20% of it's previous value.
  • Power cost/energy doubled, so it's 40% of a vanilla system with the same parts.
  • Cavity storage is untouched, so it got a relative 25% buff compared to DPS. A bit more leeway to play around with silly setups.
  • Cavity costs are halved, pump costs are increased to 150%.
  • Energy readings changed, so 1 power = 1 laser energy and 2 laser energy = 1 damage (0.5 damage with continuous).
    Just a cosmetic tweak to makes things easier to folllow.
This way adding a laser won't triple your crafts's power need, and defenseless fliers can last a little while against a laser in the same weightclass.
LAMS might still be a bit too good despite the 1/5 damage, will see.

Laser defense changes:
  • Laser shields no longer cost energy, only engine power.
  • Continuous lasers have twice the AP of pulsed, with the same half damage as before.
  • Instead of directly reducing damage shields now cut laser AP to 1 / (2 * SHIELD_STRENGTH), 50% - 5%. Only the strongest shield hit counts.
  • Wavefront cuts laser damage in half, but quadruples the amount of AP the laser has after hitting shields (100% at STR1, 20% at STR10).
  • Smoke reduces damage to 30% for each layer, 50% with wavefront.
  • APS smoke shells removed.
  • Frequency doubler cost up to 200.
Now there is a drawback to going fast, stacked smoke is the only perfect laser defense but it gobbles up resources at 100 m/s.
Against 1 layer of smoke no wavefront is slightly better, against more wavefront takes over so it's not a clear-cut case which one should you use.

Adding more doublers is very costly: every 100 AP in itself costs more than the rest of the system with engines.
You get a much better volume efficiency against strong shields but potentially throw away damage against weak ones/smoke/soft targets mostly made of wood/flight surfaces.
Continuous is very good against shielded flyers, no overkill on soft bits and same total DPS as pulsed.

Burst lasers:
  • Cavity storage up to 125%
  • Default cavity discharge rate is down to 25%
  • Destabilizers now affect the entire coupler, not only the cavity line they are on
  • Each destabilizer doubles discharge rate, up until using the entire cavity in 1 sec at 5

LAMS changes:
  • Option to target only out of water/under water projectiles
  • Options to target only projectiles with a diameter above X mm and/or below Y mm (missiles are 500mm)
  • Option to stop firing when under smoke
  • Inaccuracy reduced to 0.05°
  • Damage loss at range increased(only does 75% at 500m, 56.25% at 1000)
  • LAMS node cost up from 30 to 200 since they do not need to be spammed as much with the new range.
  • Improved targeting:
    - will look for another target when the previous one is starting to get further away
    - stricter angle/distance checks
    - less possible downtime against destroyed projectiles

Overall LAMS is less powerful, but has more effective range.
Building up energy for bursts is now a viable strategy.

Misc:
  • There are now 10 wireless AI channels available.
  • Better tooltips all around.
  • Fixed a vanilla bug causing pulsed lasers to have 1 AP with some setups.
  • Fixed a vanilla bug causing the first layer of smoke to count as 2.

Removed:
  • The higher frequency on LWCs






[Image: wR1ExeRl.jpg] [Image: CHOTr1kl.jpg]
[Image: cmYkNokl.jpg] [Image: tFB56o3l.jpg]


Attached Files
.zip   Laser Rework.zip (Size: 5.3 MB / Downloads: 252)
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Messages In This Thread
Laser/LAMS rework (2.15) - by draba - 2017-12-12, 03:08 AM
RE: Laser rework, aim fix - by higamerXD - 2017-12-12, 08:32 AM
RE: Laser rework, aim fix - by draba - 2017-12-12, 10:03 AM
RE: Laser rework, aim fix - by higamerXD - 2017-12-12, 10:12 AM
RE: Laser rework, aim fix - by Gladyon - 2017-12-12, 10:16 AM
RE: Laser rework, aim fix - by draba - 2017-12-12, 11:07 AM
RE: Laser rework, aim fix - by Gladyon - 2017-12-12, 11:19 AM
RE: Laser rework, aim fix - by khkpck - 2017-12-12, 10:51 AM
RE: Laser rework, aim fix - by harnas1977 - 2017-12-12, 12:07 PM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-12, 11:54 PM
RE: Laser rework, aim fix - by draba - 2017-12-12, 12:34 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-12, 12:38 PM
RE: Laser rework, aim fix - by draba - 2017-12-12, 12:49 PM
RE: Laser rework, aim fix - by khkpck - 2017-12-12, 01:04 PM
RE: Laser rework, aim fix - by draba - 2017-12-13, 03:12 AM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-13, 08:36 AM
RE: Laser rework, aim fix - by draba - 2017-12-13, 11:56 AM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-13, 09:52 PM
RE: Laser rework, aim fix - by Skyer - 2017-12-13, 01:08 PM
RE: Laser rework, aim fix - by draba - 2017-12-13, 02:42 PM
RE: Laser rework, aim fix - by MizarLuke - 2017-12-13, 03:04 PM
RE: Laser rework, aim fix - by Zuthal - 2017-12-13, 10:56 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-14, 04:30 PM
RE: Laser rework, aim fix - by draba - 2017-12-14, 05:14 PM
RE: Laser rework, aim fix - by Richard Dastardly - 2017-12-14, 07:02 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-16, 05:20 PM
RE: Laser rework, aim fix - by draba - 2017-12-14, 09:46 PM
RE: Laser rework, aim fix - by draba - 2017-12-15, 03:57 PM
RE: Laser rework, aim fix - by SynthTwo - 2017-12-15, 04:44 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-16, 04:55 AM
RE: Laser/LAMS rework, aim fix - by IonShield - 2017-12-16, 10:13 PM
RE: Laser/LAMS rework, aim fix - by Awellner - 2017-12-17, 12:37 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-17, 11:43 AM
RE: Laser/LAMS rework, aim fix - by IonShield - 2017-12-17, 09:33 PM
RE: Laser/LAMS rework, aim fix - by Softie - 2017-12-18, 12:48 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-18, 10:05 AM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-19, 07:06 PM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-19, 08:10 PM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-20, 03:33 AM
RE: Laser/LAMS rework, aim fix - by Normal69 - 2017-12-20, 09:38 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-20, 10:21 AM
RE: Laser/LAMS rework, aim fix - by Normal69 - 2017-12-20, 10:43 AM
RE: Laser/LAMS rework, aim fix - by draba - 2017-12-20, 10:54 AM
RE: Laser/LAMS rework, aim fix - by SynthTwo - 2017-12-20, 05:13 PM
RE: Laser/LAMS rework, aim fix - by MizarLuke - 2017-12-20, 08:46 PM
RE: Laser/LAMS rework, aim fix - by tingtung - 2018-01-01, 12:23 PM
RE: Laser/LAMS rework (2.12) - by draba - 2018-01-06, 01:17 AM
RE: Laser/LAMS rework (2.15) - by Lincrono - 2018-05-28, 02:43 AM
RE: Laser/LAMS rework (2.15) - by draba - 2018-05-28, 05:03 PM
RE: Laser/LAMS rework (2.15) - by Lincrono - 2018-05-29, 06:24 AM
RE: Laser/LAMS rework (2.15) - by LAG_MASTER115 - 2018-06-27, 07:11 PM
RE: Laser/LAMS rework (2.15) - by Fernir - 2018-06-27, 08:02 PM
RE: Laser/LAMS rework (2.15) - by khaz - 2018-06-29, 11:13 PM

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