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Rejigging the AI a bit

#1
So I'm trying something out.. the AI behaviours have various different uses of the sea surface pathfinding tools, depth requirements, minimum altitudes, that sort of thing.

I'm going to try and refactor it so that there is a common module that stores and uses that sort of information to adjust the waypoints set by the various behaviours, before passing the adjusted waypoints to the manoeuvre routines to use.

This should be quite useful as it will keep all the relevant info in one place, and allow every behaviour to make use of things like the aerial collision avoidance, terrain avoidance, sea surface pathfinding or land based pathfinding.

Let me know if you think this is a good idea, or not!
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Messages In This Thread
Rejigging the AI a bit - by Nick Smart - 2019-04-14, 09:13 PM
RE: Rejigging the AI a bit - by Temido2222 - 2019-04-14, 09:17 PM
RE: Rejigging the AI a bit - by Richy - 2019-04-15, 02:19 AM
RE: Rejigging the AI a bit - by GerJS - 2019-04-15, 08:57 AM
RE: Rejigging the AI a bit - by mrvecz - 2019-04-15, 02:54 PM
RE: Rejigging the AI a bit - by Lincrono - 2019-04-16, 01:02 AM
RE: Rejigging the AI a bit - by Nick Smart - 2019-04-16, 08:36 AM
RE: Rejigging the AI a bit - by moonruner - 2019-04-16, 02:12 PM
RE: Rejigging the AI a bit - by Nick Smart - 2019-04-16, 02:18 PM
RE: Rejigging the AI a bit - by moonruner - 2019-04-16, 03:12 PM
RE: Rejigging the AI a bit - by Nick Smart - 2019-04-16, 03:45 PM
RE: Rejigging the AI a bit - by Carolus Magnus - 2019-04-17, 06:55 AM

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