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Gun mechanisms

#1
Dev post here about the way we're integrating "guns" into FS.

You should sit down for this Wink

So as you may have picked up you can place "moving objects" (turrets and spinners in FTD parlance) on other "moving objects".

So we are working on some standard WWI anti-tank and WWI ship guns...

We've split the gun into just two parts - the firing chamber and the barrel. with barrel modifications (the end, the evacuator) being additional "secondary layer" components that can be stuck onto the barrel. Barrels come in a range of lengths and match to the gauge they are attached to. The chamber has a set gauge, or a small range of selectable gauges.

Ammo will be very customisable.

What is exciting is that we've split the gun design into (up to) three levels of moving objects:
1) the azimuth base unit
2) the elevation "pin" on which the barrel is pitched up and down
3) the moving recoil slider rack on which the gun is built

this means that you can place your armour plates on your gun in such a way as they
1) rotate but do not elevate
2) elevate with the elevation pin but do not move under recoil
3) recoil with the chamber and barrel when it fires

It also means that you can use the "recoil slider rack" and various future "pistons" (in space engineer talk) to retract or extend guns- or anything else.

All three levels have an insane amount of options for hooking into manual or automatic controls.

Here is a picture of a very early prototype

[Image: 2a592d2606.png]

and with some armour plating

[Image: 00dcd3a283.png]
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Messages In This Thread
Gun mechanisms - by Nick Smart - 2017-10-10, 07:24 PM
RE: Gun mechanisms - by mrvecz - 2017-10-10, 07:29 PM
RE: Gun mechanisms - by Fernir - 2017-10-10, 07:31 PM
RE: Gun mechanisms - by Nick Smart - 2017-10-10, 07:33 PM
RE: Gun mechanisms - by Nick Smart - 2017-10-10, 07:34 PM
RE: Gun mechanisms - by Gladyon - 2017-10-10, 08:05 PM
RE: Gun mechanisms - by Vylkatzis - 2017-10-10, 07:43 PM
RE: Gun mechanisms - by Skyer - 2017-10-10, 07:44 PM
RE: Gun mechanisms - by Vylkatzis - 2017-10-10, 07:46 PM
RE: Gun mechanisms - by Skyer - 2017-10-10, 07:47 PM
RE: Gun mechanisms - by Soar - 2017-10-10, 09:57 PM
RE: Gun mechanisms - by Skyer - 2017-10-10, 07:43 PM
RE: Gun mechanisms - by CubeMaster_1 - 2017-10-10, 08:15 PM
RE: Gun mechanisms - by Nick Smart - 2017-10-10, 08:50 PM
RE: Gun mechanisms - by Fernir - 2017-10-11, 09:14 AM
RE: Gun mechanisms - by Ixos - 2017-10-11, 11:52 AM
RE: Gun mechanisms - by moonruner - 2017-10-11, 03:07 PM
RE: Gun mechanisms - by Blothorn - 2017-10-11, 06:47 PM
RE: Gun mechanisms - by Fernir - 2017-10-11, 07:06 PM
RE: Gun mechanisms - by Ixos - 2017-10-12, 08:41 AM
RE: Gun mechanisms - by Gladyon - 2017-10-12, 09:03 AM
RE: Gun mechanisms - by Ixos - 2017-10-12, 03:58 PM
RE: Gun mechanisms - by moonruner - 2017-10-12, 04:25 PM
RE: Gun mechanisms - by Gladyon - 2017-10-12, 04:28 PM
RE: Gun mechanisms - by Ixos - 2017-10-13, 08:41 AM
RE: Gun mechanisms - by Blothorn - 2017-10-12, 05:52 PM
RE: Gun mechanisms - by Soar - 2017-10-11, 09:07 PM
RE: Gun mechanisms - by Blothorn - 2017-10-11, 09:16 PM
RE: Gun mechanisms - by moonruner - 2017-10-12, 10:51 AM
RE: Gun mechanisms - by Skyer - 2017-10-12, 04:39 PM
RE: Gun mechanisms - by Nick Smart - 2017-10-12, 07:55 PM
RE: Gun mechanisms - by Skyer - 2017-10-13, 09:48 AM

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