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Making The Game Harder on Yourself

#1
Smile 
Do you want more depth and difficulty in your FTD campaign? I made a set of rules (customize them to your liking) that makes the campaign more difficult in the sense of facilities, and research as barriers to rapid build ups and more realism. 

This mostly acts as a barrier on magically spawning an army in the middle of enemy territory. 

Take a look, play with these rules of you want. Feedback is more than welcome.


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.pdf   FTD Realism .pdf (Size: 875.35 KB / Downloads: 99)
Check out the Persons Defense Tech Fleet Catalog (currently in development stages)
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#2
Excuse my crappy handwriting and pictures
Check out the Persons Defense Tech Fleet Catalog (currently in development stages)
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#3
someone should make this a mod Smile
Builds things*
*Quality Varies

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#4
(2019-01-01, 07:01 AM)Albino Wrote: someone should make this a mod Smile
That would be awesome. If anyone wants to put this in game, go ahead
Check out the Persons Defense Tech Fleet Catalog (currently in development stages)
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#5
I have a few myself.

One of the funner one is flying "sorties" with aerial attack forces. Planes can only fight/fly one battle and the route to and back from the battle, whilst based at a custom built airbase. That adds some dynamics to playing with planes.
That said, I'm intrigued by some of the options you listed.

And at some point, I want to do a kinetic/EMP only playthrough.
Imperium Age of Sail Campaign Custom Campaign Dev Idea -> Check it out here!

[Image: 32DA9A8EECC76926A3CDAA803283F5FCC3314BBA]

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#6
Looking at these, I'm thinking of a few possible others. Mostly progression options.

As it is right now, my profile has a level in the higher hundreds, but for my next campaign playthrough I might scrap all those points away from buffs, and only give myself one back per victory over enemy forces or destroyed goddly battleships or other superdesigns. Sort of being weapons research, battlefield monitoring of enemies, ...

A little change I will make - capturing is allowed, scrapping the captured vehicles for resources is not. It's simply to cheeky, and quite unbalanced. Retrofitting them into your own stuff is permissible though. (modified traitor vessels)

Aircraft tile range limits will certainly encourage forward airbases! I'm wondering how to do these now. Perhaps a single tile can be flown for 750 blocks, meaning crossing one tile plus return journey requires a jet of 1500 blocks upward, meaning small fighters MUST opperate from cariers. I can see this giving a use for heavy fighters positioned at choke points too.

I need to start building a set of gantries now! This would also encourage development of small sets of light bombers and smaller variations, since the big guns will be for much later than normal.

We need to keep things interesting for ourselves at upwards of 1500+ hours played don't we Smile
Imperium Age of Sail Campaign Custom Campaign Dev Idea -> Check it out here!

[Image: 32DA9A8EECC76926A3CDAA803283F5FCC3314BBA]

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