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Changing Tides - Archived pre-subforum thread

#81
(2016-05-22, 09:15 AM)StahlSentinel Wrote:
(2016-05-22, 12:49 AM)Gaurdian23 Wrote: Those look nice lol, good to hear that it'll be in the campaign. Also I noticed the lore you have up there and I must say: I'm going to absolutely love designing for The Forged Embers, I have a crush on dreadnought style ships haha. Also I'm gonna give my best to design something for the Reefback Wreckers (I will also be working on the armed scout balloon then as well, I promise that they won't be too powerful Tongue), they're style actually currently describes what I build for the initial battles against the DWG (relatively cheap, not too aesthetically appeasing and all around surprisingly tough) (fair warning, anything I make will look something like the Debris, may I have that BP btw? Not only do I want to upgrade it (Advanced Cannons firing nothing bigger than 179mm rounds and maybe primitive missiles or torps (since they want to capture the ship) with a kick of harpoons?) but I also really like that design lol, I think it's actually my favorite that I've seen so far).

The Forged Embers will be using primarily heavily armoured ironclads/monitors with minimal stuff above the water and pre-dreadnought style armoured cruisers. I haven't really figured out the fine detail of their designs - hopefully when we get fire it'll be effective enough against armour to justify putting it on Ember ships.

For the Reefback Wreckers, shape-wise anything goes, as long as it loses to the Corensian Monarchy ship of similar size and has very little below the water (hence the fanboats). Shields at max strength 2, and only in critical locations, only explosive for crams, dunno about advanced cannons as long as they don't pulverise everything. There's two corporations manufacturing for the Wreckers - Jury Rig Salvage and Lee Quay Shipyards. Jury Rig ships should really look like they've been thrown together from wreckage with wildly varying quality (Sooner or later I'll make a Patchwork-like ship for them), but Lee Quay has higher standards. The more beat-up a Wrecker design looks, the better, but don't sacrifice functionality too much.
The Wreckers have access to reasonably useful IR missiles, not just primitive ones - the Old World Coalition has lost several ships in Wrecker territory. (That said, the Raincloud MK1 thrusterfoil is now a Wrecker craft) Hopefully the AI will be able to arc or lead missiles to hit moving targets sometime in the future, so primitive missiles/torps can actually be useful.

BP for Debris is attached, as well as the Skimmer MK2, which has severely lacking torpedoes which will probably be useful as a secondary weapon system. That said though, the Wreckers could definitely use more small designs, patrol boats and the like.

On a side note, I'm looking to replace the Flying Dutchman (will probably be renamed the Flying Corensian).
Basically a wooden sailing ship with strength 2 to 4 reflect shields covering most of it and the sails replaced with a big, ugly dediblade system. Should have a weak cram broadside and a weak frontal cram turret with low velocity.

Edit: The Wreckers could probably use a couple of retrofitted cargo ships as well.

I've never heard of Monitors until now, and I have got to say.......I want one lol. As for the armored cruiser, yea I know for a fact I'm gonna love designing them! Alright, well maybe after making a few (which right now, even though I don't want it to be, is at the bottom of my list temporarily) the finer details of the design style will be found. Hopefully, that'll be fun on it's own lol (the fire).

K, I'll go ahead and begin designing today (hopefully). As for little under water, I think I can do that.

Thank you for the BP (especially the debris, I'm gonna look forward to making one in my campaign).

I'll see what I can do for an airship (I've only made one and it ended up being scrapped in favor of something more.....effective).
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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#82
(2016-05-23, 07:21 PM)Gaurdian23 Wrote: I've never heard of Monitors until now, and I have got to say.......I want one lol. As for the armored cruiser, yea I know for a fact I'm gonna love designing them! Alright, well maybe after making a few (which right now, even though I don't want it to be, is at the bottom of my list temporarily) the finer details of the design style will be found. Hopefully, that'll be fun on it's own lol (the fire).

If you want information on Monitor-style ships, they're basically armoured ships with little more than deck and turrets above the waterline. The archetypal example would be the USS Monitor. I'm waiting for steam engines to make it into the game before starting work on the Embers (partially because of the coolness of steam, partially because steam will hopefully provide more power than injector engines at higher efficiency).

(2016-05-23, 07:21 PM)Gaurdian23 Wrote: K, I'll go ahead and begin designing today (hopefully). As for little under water, I think I can do that.

Looking forward to seeing what you come up with. Bear in mind I've updated the Debris since the blueprint I gave you, it now has a torpedo rack replacing the forward AA turret.

(2016-05-23, 07:21 PM)Gaurdian23 Wrote: Thank you for the BP (especially the debris, I'm gonna look forward to making one in my campaign).

Considering it was originally built for use in campaign against the DWG and possibly the OW, before I nerfed it, it should work pretty well in campaign.

(2016-05-23, 07:21 PM)Gaurdian23 Wrote: I'll see what I can do for an airship (I've only made one and it ended up being scrapped in favor of something more.....effective).

For the Flying Corensian, you don't need to worry about aerodynamics, speed or looking like an airship. It just needs to be a wooden sailing ship that was crudely made to fly by someone with too much time on their hands. (Remember to shield it, by the way. It's going to need that defense to survive.) Use a naval AI set up for broadsiding.
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#83
Updated OP with faction statuses.
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#84
For the OWC, what kind of aesthetic do you want for the drone factory. Also, a thrusterfoil is something like the Scalpel rite?
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett
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#85
(2016-05-24, 05:57 PM)Hypersycos Wrote: For the OWC, what kind of aesthetic do you want for the drone factory. Also, a thrusterfoil is something like the Scalpel rite?

For the drone factory, go with whatever looks best. I was thinking a groove in the middle lined with repair tentacles along each side, but whatever works.

Yes, a thrusterfoil is something like the Scalpel. A hydrofoil vessel propelled by thrusters. Ideally the OWC ones should have the hydrofoils mounted on "skis" below the craft, with minimal hull contact with water. Don't worry too much about speed for the medium thrusterfoils or factory, 15 m/s is reasonable.
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#86
O.O........look in the misc tab.........................there's a new toy.........I'm gonna stay away from the WF from now on.
"If you’re leaving scorch-marks, you need a bigger gun"

"If you're not willing to shell your own position, you're not willing to win."
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#87
(2016-05-27, 12:07 AM)Gaurdian23 Wrote: O.O........look in the misc tab.........................there's a new toy.........I'm gonna stay away from the WF from now on.

Yup. I daresay the Venom Lance will be building some ICBMs at some point. Big Grin

(Also makes for a spectacular self-destruct system)
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#88
I kinda had a plan for the factory ship to be armed with 4 ICBMs, is that not allowed then? ;D

Also, because you want OWC ships to disintegrate after armour is breached, should I literally stack the insides with ammo barrels/nukes or smth?
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett
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#89
(2016-05-27, 01:01 PM)Hypersycos Wrote: I kinda had a plan for the factory ship to be armed with 4 ICBMs, is that not allowed then? ;D

Also, because you want OWC ships to disintegrate after armour is breached, should I literally stack the insides with ammo barrels/nukes or smth?

I'd rather not for the factory ship. The OWC isn't really about suicide craft, the Venom Lance and the Collective are more likely to use those.

Don't stack the insides of OWC ships with explosives. One or two shots getting through the defenses should damage them badly, but being outright annihilated by a stiff breeze isn't really the goal here. Build as you would usually, just with a single layer of armour anywhere non-critical.
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#90
Aight. I meant it would build something like this, and use them like missiles btw, but I think you got that anyway.

How stronk should the carrier be?
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett
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