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Changing Tides - Archived pre-subforum thread

OK, I've loaded it up against a reasonably resilient ship, and so far I'm liking it. Had to change out the EMP warheads on the missiles, but otherwise it's perfect for the slot it's trying to fill. Cannons are maybe a little over the top, but since they're mostly there for air defence as far as I can tell, it's all good.

Glad you like it, c;

I tried my hand at painting it in the same style as the rest of your ships, this is the result.

[Image: 20160411165915_1.jpg]

And I think I just uploaded the BP and didn't click add attachment the first time, >.>

Attached Files
.blueprint   ChurchPlanePaint.blueprint (Size: 74.47 KB / Downloads: 36)
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett

Here's what the version I've got looks like now:
(Note that I have painted the tailplanes since taking the screenshot. Beautiful chemical sea & skies in the background...)
[Image: HgRa7b2.jpg]

I think we all forget to click add attachment at least once.

But seriously though, this is pretty much perfect. I'll have it replace the current Fervour.

Don't know if you've noticed it, but some of the blocks near the cockpit in that screenshot haven't been painted.

Anyway, you know what you're looking for more, so I'm sure yours is better than mine. Meanwhile, I'm going to try draw some stuff for the other planes. Never done any pre-planning before, so it could be interesting.

For a fighter I was thinking spiky, and a pretty round and broad heavy bomber. What are your thoughts?
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett

Oops, guess I did miss those blocks.

Spiky fighter and round/broad CRAM bomber sound great. If you could make the fighter a biplane, that would be pretty neat, and the heavy bomber should be fairly reliant on a fighter escort, with only one or two very small two-axis turrets.

So here's the CRAM bomber. It's an alright bomber, I'm just not sure how well it fits the aesthetic. I'll make another one if you agree, and I may anyway, c;

[Image: 20160411195914_1.jpg]

Also, once again, the turrets may be slightly more than what you want. If that's the case, just reduce the amount of barrels until it's appropriate.

Attached Files
.blueprint   ChurchBomber.blueprint (Size: 78.49 KB / Downloads: 35)
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett

Sorry it took so long to respond, I was off at a University open day.

I'll take a look at the CRAM bomber tomorrow, but it looks good to me so far.

Right! Stand by, long-ish reply incoming.

Having had a bit more opportunity to look over the CRAM bomber (now the Iron Thunder, though that name may be given to a larger, heavier bomber if one turns up) and the smaller bomber (now the Fervour. Again, may be changed since Fervour probably suits a fighter better) and I've noticed and/or tweaked the following things:

  • Since after taking enough damage and recovering from it the Fervour tends to end up in the water, I've added balloons and a water start card.
  • Added resource storage and repair bots. If the cannons go, they're not much use, but most other things it can now recover from.
  • That's pretty much it for tweaking, it performs as close to perfect as is required by its faction and early-game nature.

Iron Thunder
  • I really like the design, and it fits the faction almost perfectly. Lore for it is basically that the Iron Devotion found old photos of a stealth bomber and decided "we need one of those".
  • Filled a significant amount of the inside with wing surfaces and ailerons, because the magic you used to get it to fly seems to wear off after a CRAM shell or two.
  • Moved the ammo storage as far back and to the sides as possible to throw off enemy targeting. Seems to have worked.
  • Added balloons and water start.
  • Painted it. Underside is solid grey, so it looks like a storm cloud from underneath.
  • Added resource containers and repair bots. Like the Fervour, the mere presence of this plane is enough to make the AI drop everything and try to use broadside CRAMs for AA, so it might as well be able to recover from taking an unlucky hit.
  • Reduced number of barrels to three for AA turrets, just so they have more punch per shot. Also extended barrels for extra accuracy.

I'll be frank, both of these fit the aesthetic and function far better than the flying pencil and ugly Shrike-wannabe I was using before, and in a fleet I daresay they'll leave an impression. The only real issue I have with either is that the CRAM bomber is a little smaller than I hoped for, more of a second light bomber than a heavy bomber, but having thrown them at the Barrel of Laughs (The name speaks for itself, and it should not be as effective at AA as it is) a few times I'm really not convinced that's as problematic as I'd thought, with the Iron Thunder & Fervour column I threw together overcoming the shields and repair cheese of the Barrels. Sure, they did take some losses, but once the Iron Thunder had passed overhead once things were a lot more one-sided.

I've included the blueprints for both planes so you can have a closer look at the (admittedly minor) modifications.

[Image: 8Ayo8uQ.jpg]
Clouds on the horizon

[Image: kXYFDoS.jpg]
The abominable and ugly Barrel of Laughs

[Image: UU3TI0f.jpg]
Drunken plane party overhead, while the Iron Thunder writes off a hole in the side as "just a scratch".

[Image: GHVBusn.jpg]
I wasn't kidding about the Barrels' repair cheese. Those countdowns got all the way to zero the slow way for one or two. Thankfully in campaign they won't have unlimited resources, but I'm still gonna add more storage because why not.

Attached Files
.blueprint   Fervour.blueprint (Size: 76.47 KB / Downloads: 36)
.blueprint   Iron Thunder.blueprint (Size: 94.07 KB / Downloads: 22)

Well I'm glad you liked it, and if you think that's a light bomber then I can try and make something bigger, but the bigger it gets the more likely I am to screw something up, ;p

I imagine I'd go for a style more like the fervour's, the Iron Thunder was a pita to get it to fly(I originally made it out of metal, and it fell into the water when turning. The block replace tool was down as well, ;c). At that kind of size you need a crap-ton of ailerons or thrusters for turning really if it's out of metal.

I don't have access to my good computer atm(I'm on an 8-yr old iMac!!), but I will see what I can do over the weekend. I also need to practise to play a bunch of different songs like mad, because like the genius I am I left my music homework to the last minute, having been given >1 month..
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
~~Terry Pratchett

Alright, bit of an update.

First off, factions:

The Burning Horde has been replaced by the Purifier Horde. What kind of apocalypse would it be without a bunch of loons trying to wipe out any mutants and return the world to the state it was in?

The Venom Lance should now use sleek, modern-futuristic ships with fast-firing weapons, but lose the fragility they had, as well as gaining the use of lasers.

The Purifier Horde
Paranoid and secretive, the Purifier Horde utilise vast numbers of small, disposable craft and hermetically sealed battleships designed to keep as little contact with the contaminated water as possible, in addition to small satellite drones. Universally hated by all the other factions, who the Horde regard as tainted, but most of all by the Venom Lance, who the Horde regard as mutants to be wiped out.

The Forged Domain (Name not yet finalised)
Formed from a group of doomsday preppers and survivalists, the Domain's admiralty's first act was to prioritise engineering talent above all else, and consequently they were among the first factions back on their feet. They use various ironclad, pre-dreadnaught and similarly antiquated designs, as well as lumbering zeppelin-style airships for air support, focusing on crushing firepower and survivability above all else.

The Tides of Progress
The most advanced faction due to constant research into lost technologies. Reliant on hovercraft technology, satellite superweapons, and TG-style mechs, as well as being the only ones to use EMP.

At some point, I'm going to add a faction that uses only age-of-sail designs - sailing ships, paddle-boats and the like.

Next up, the Iron Devotion.

Three new ships: the Chariot, Gravely's Pride and a small unnamed sailing ship.

The Chariot
[Image: L2r64mC.jpg]
Essentially a Dreg Ship upgrade.

Gravely's Pride
[Image: ACqZzz6.jpg]
A support ship for the Devotion, equipped with repair tentacles and a significant amount of resource storage. Also has a walkable interior, because why not.

Small Unnamed Sailing Ship
[Image: d2AzuEv.jpg]
Does what it says on the tin, really. If anyone can think of a name, that would be much appreciated.

Also the Reefback Wreckers now have the Barrel of Laughs.
[Image: gTAVFuE.jpg]
Based on an idea I had a while back. Turned out uglier than intended, but more effective. Relies on frontal shielding and repair cheese for effectiveness, and should ideally be deployed in groups - or at least with fleet support.

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