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Challenger Engines (return of KuramaFox's Ghosts)

#1
Challenger 6x3x12 & 6x4x12 series engines

Flat/narrow engines heavily influenced by KuramaFox

edit: just found out these are actually under Kuramafox's Ghost sereis....

all are extendable engines
all set to most efficient rpm showing max PPF

[Image: M5Qa8j9.jpg]

BLUE : turbo & Supercharged 6x3x12
slow ramp with 12 mass

[Image: FFDfoRs.jpg]

Green: turbo only 6x3x12
[Image: HVaG8ID.jpg]

Red:Remapped turbo 6x4x12
additional piping around the perimeter thus the 4 thickness
[Image: PpccnoT.jpg]


Attached Files
.blueprint   Challenger_testing_platform.blueprint (Size: 52.29 KB / Downloads: 63)
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#2
They're nicely efficient engines, but that power output is rather low for that size. My 7x3x7 engine manages 1200 at similar efficiency levels... So for a 12m long engine you should be able to get far more power.
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#3
(2016-04-07, 12:44 PM)SpaceCommanderNemo Wrote: They're nicely efficient engines, but that power output is rather low for that size. My 7x3x7 engine manages 1200 at similar efficiency levels... So for a 12m long engine you should be able to get far more power.

the second 6x3x12 1800 gives me around 8.3 PBb (474 PPF @ 100)
where a 7x3x7 with 1200 would give a PBB of 8.1
I'd say that it's pretty close power to bounding box ratio
the efficiency of my engines does go up a lot, the longer it gets, but the ramp time would be terribly slow
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#4
Im that 1 guy who likes 58ppb 4200 power carb engines
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#5
with a bit more scampering around the forum I found out I just made a modified version of KuramaFox's Ghost series engines...
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#6
I probably ought to take a swing at revamping the ghost series sometime, actually.

It was something I made before doing the whole twin-engine thing, and could potentially benefit from some of the stuff I've learned since.
.
Your giant expensive powerful warship of doom can be destroyed by dropping an anvil on it. One day, I will finally have enough engines to actually make a ship without stopping to make more engines.
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