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Three changes I still dislike/don't see the point of them since they were released - Printable Version

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RE: Three changes I still dislike/don't see the point of them since they were released - Lincrono - 2019-01-14

(2018-11-13, 04:44 AM)Temido2222 Wrote: I wish automatic detection was at 0%.

spoken like a man that's never lost an expensive fleet to that one tweety bomber that got blinded and flew off.  0% detection is a frustration mechanic, not a reflection of reality and not something we should strive for.

to address one part of the above post: i'm pretty sure laser trackers are .1 power to run because in reality laser ranger finders are real simple compared to just about everything else. For example, there are dozens and dozens of different kinds and qualities of night optics, radars, sonars, thermal sensors, etc. Most of these methods also encompass several fairly different technologies (all the different bands of radar for example). Laser range finders? they all pretty much function the same and have the same limitations and they are all extremely effective. The one thing they don't do particularly well is find and identify stuff which all these other systems can do, instead laser range finders tell you something about the thing you already found/ID'd.


RE: Three changes I still dislike/don't see the point of them since they were released - Blothorn - 2019-01-14

(2019-01-14, 06:43 AM)Lincrono Wrote:
(2018-11-13, 04:44 AM)Temido2222 Wrote: I wish automatic detection was at 0%.

spoken like a man that's never lost an expensive fleet to that one tweety bomber that got blinded and flew off.  0% detection is a frustration mechanic, not a reflection of reality and not something we should strive for.

Seconded. No autodetection could work well in a proper open-world campaign, where everything is always spawned in and disengagement follows game mechanics. As it is, the FTD campaign relies on distinct battles and has unsophisticated disengagement; battles in which one side cannot see the other break the game (and always to the player's detriment).