From The Depths - Forum
Parachute Modules maybe? - Printable Version

+- From The Depths - Forum (https://forum.fromthedepthsgame.com)
+-- Forum: Alpha (https://forum.fromthedepthsgame.com/forumdisplay.php?fid=9)
+--- Forum: [!!] Obsolete [!!] (https://forum.fromthedepthsgame.com/forumdisplay.php?fid=223)
+---- Forum: Suggestions (https://forum.fromthedepthsgame.com/forumdisplay.php?fid=11)
+----- Forum: Missile suggestions (https://forum.fromthedepthsgame.com/forumdisplay.php?fid=43)
+----- Thread: Parachute Modules maybe? (/showthread.php?tid=37939)



Parachute Modules maybe? - Archimedes - 2018-08-17

I just had a cool idea, don't know whether anyone already mentioned it. A parachute module for missiles would be useful for aerial mines (anti airship/aircraft) and also good for keeping radar buoys and flares in the air for a while. It would add a bit more versatility to missiles maybe.


RE: Parachute Modules maybe? - harnas1977 - 2018-08-17

It's a very good idea.


RE: Parachute Modules maybe? - SomeGuyOnTheInternet - 2018-08-17

Sounds cool, I could see a balloon module that works like the ballast. Reverse depth charges!


RE: Parachute Modules maybe? - vyrus - 2018-08-18

Yea, this would be really cool. If we had parachutes it would be cool to have a really bright flare option too, so you could actually make parachute flares that would be useful at night. Would probably need acb options for detecting the day\night cycle too.


RE: Parachute Modules maybe? - Skullsploder - 2018-08-22

I like it a lot. More balanced than balloon missiles too, since it will still slowly sink.


RE: Parachute Modules maybe? - Blothorn - 2018-08-22

Would be interesting. Note that if you want a similar effect now, a variable thruster at its lowest setting will keep a missile near-stationary--it is not enough thrust to move the missile far itself, but having an active thruster exempts a missile from gravity.