From The Depths - Forum

Full Version: 2.4.4
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2.4.4 deals mainly with multiplayer fixed, but also adds a cool new system called "annotations" (accessible from the vehicle V menu and visible when the game is paused, or in build mode)
It also makes a really nice quality of life change to the UI where holding middle mouse or holding E (both rebindable) allows the "mouse look" in all interfaces. Keyboard moving of the camera is already active in UIs so now you can really explore things whilst you have a UI open.
A number of other bugs have also been fixed, but are small and as such I did not put them into the change log.


v2.4.4 [Add] <Game>: Added 'annotation' options for vehicles (accessible from V menu). These are visible when the game is paused (F11) or you are building on the design. See DWG 'Duster' for first examples.
v2.4.4 [Add] <UI>: Holding middle mouse or pressing E allows you to 'mouse look' from inside an open user interface. Available in almost all UIs. Rebindable in the options menu.
v2.4.4 [Fix] <AI>: [BUGS-763] Bug with 'above' type adjuster for naval behaviour fixed (caused issue with broadside)
v2.4.4 [Fix] <Blocks>: [BUGS-753] Autoorientation of custom jet engine extension parts fixed
v2.4.4 [Fix] <Blocks>: [BUGS-767] Bug with ACB setting GP-PID type triggering the pre-2.4.0 vehicle migration code for assigning hover thrusters now fixed
v2.4.4 [Fix] <Breadboard>: [BUGS-758] Propulsion and drive breadboard modules no longer act when vehicle is being tractor beamed by friendly docking station
v2.4.4 [Fix] <Fortress>: Fortress manoeuvre and behaviour routines now have a default setup migration for the 'adjuster'- this will keep them at sensible altitudes
v2.4.4 [Fix] <Fortress>: Fortresses can now turn under AI control
v2.4.4 [Fix] <Missiles>: [BUGS-740] large gantries only connect when they are exactly lined up with the launch pad (odd configurations used to be possible)
v2.4.4 [Fix] <Missiles>: [BUGS-759] Missiles fired / reloaded during a warp jump are now the correct size
v2.4.4 [Fix] <Multiplayer>: [BUGS-709] Breadboards will sync changes correctly in multiplayer now
v2.4.4 [Fix] <Multiplayer>: [BUGS-738] Copy Paste now syncronises in multiplayer
v2.4.4 [Fix] <Multiplayer>: [BUGS-738] Reset buttons on the UI (such as those for propulsion blocks) now correctly sync in multiplayer
v2.4.4 [Fix] <Multiplayer>: [BUGS-739] 'Repair Other' repair beams now render on the client as well as the host in multiplayer
v2.4.4 [Fix] <Multiplayer>: Fixed various issues retrofitting a vehicle with stacked subconstructs
v2.4.4 [Fix] <Multiplayer>: Fixed various issues with new vehicles built in multiplayer not syncronising data
v2.4.4 [Fix] <Multiplayer>: Fixed various issues with sub vehicle spawners and syncronisation of the drone/mothership states
v2.4.4 [Fix] <Multiplayer>: Spawning a vehicle with drones no longer creates issues
v2.4.4 [Fix] <PAC>: Fixed issues with PAC melee lens and made it a lot more damaging
v2.4.4 [Fix] <SVS>: Drone and mothership links are maintained until the SVS block is perminently removed from the design (not just killed), or the UI is used to disconnect the drone.
These are the new annotations

[Image: hbDAmgk.jpg]
[Image: Screenshot_109.PNG]


[Image: oh.png]

(This new stuff is cool though.)
More good fixes!
Camera look in UIs is really nice - will help a lot setting fire constraints.
Can I put annotation on the cursor in building mode?
(2019-04-24, 11:58 AM)moonruner Wrote: [ -> ]Can I put annotation on the cursor in building mode?

That would be useful- will add that!