2018-08-29, 09:12 PM
Lots of fixes
Why were these things fixed and other bugs not?
Because these bugs were posted here:
https://brilliantskies.customercase.com/...ug-tracker
v2.2.5 [Fix] <Regressions>: Custom flags download when game starts, like they used to [BUGS-37]
v2.2.5 [Fix] <Regressions>: Fix for RTG bug allowing infinite material in campaigns [BUGS-31]
v2.2.5 [Fix] <Regressions>: Improved buoyancy for vehicles with over 2K blocks [BUGS-26]
v2.2.5 [Fix] <Regressions>: Multiplayer speed of time syncronisation issue fixed [BUGS-35]
v2.2.5 [Fix] <Regressions>: Ocean colors slightly updated for some weathers
v2.2.5 [Fix] <Regressions>: Various fixes to drop down menus [BUGS-29] [BUGS-32]
v2.2.5 [Fix] <Regressions>: White highlighting now only for blocks with a tooltip to display [BUGS-30]
v2.2.6 [Fix] <Regressions>: Various plotting problems fixed [BUGS-24]
v2.2.6 [Fix] <Regressions>: Vehicles saved with 'Nan' position can now be loaded at [BUGS-14]
v2.2.7 [Add] <UI>: Highlighting of blocks is now optional, controls are in the UI panel of the menu [BUGS-30]
v2.2.7 [Fix] <Mods>: Fixed 'mostly-black screen' when loading some old incompatible mods
v2.2.7 [Fix] <Regressions>: Fixed a bug causing world to go orange / purple [BUGS-42] [BUGS-20]
v2.2.7 [Fix] <Regressions>: Fixed battle deployment limits [BUGS-40]
v2.2.7 [Fix] <Regressions>: Multiplayer client vehicle spawning fixed [BUGS-43]
v2.2.7 [Fix] <Regressions>: Multiplayer transfer blueprints no longer reporting as corrupt [BUGS-43
v2.2.7 [Fix] <Regressions>: Weapon slot 10 now functions again [BUGS-25]
v2.2.8 [Fix] <Regressions>: Block IDs once again converted to GUID before being sent across network to fix multiplayer bug [BUGS-59]
v2.2.8 [Fix] <Regressions>: Bug with barrels loading in incorrect position on pistons fixed [BUGS-53]
v2.2.8 [Fix] <Regressions>: Default designer vehicle should now be saved when changed [FTD-130]
v2.2.8 [Fix] <Regressions>: Exploding text no longer splits over multiple lines as it grows [BUGS-54]
v2.2.8 [Fix] <Regressions>: Speed factor now affects spin block visual rotation and helicopter blade force [BUGS-56]
v2.2.8 [Fix] <Regressions>: Stabilisation level of wireless camera now saved [BUGS-58]
v2.2.9 [Fix] <Block>: Condition and action value ACB sliders linked together [BUGS-44]
v2.2.9 [Fix] <Block>: Fixed physics crash when placing a SubObject containing a wheel
v2.2.9 [Fix] <Regressions>: Centre of mass changes no longer affect vehicle speed estimates [BUGS-78],Tutorial completion metre is updated correctly now [BUGS-74]
v2.2.9 [Fix] <Regressions>: Coordinate frame now updated in multiplayer- fewer graphical glitches and shaking. [BUGS-70]
v2.2.9 [Fix] <Regressions>: Multiplayer saves now send correctly [BUGS-71]
Why were these things fixed and other bugs not?
Because these bugs were posted here:
https://brilliantskies.customercase.com/...ug-tracker
v2.2.5 [Fix] <Regressions>: Custom flags download when game starts, like they used to [BUGS-37]
v2.2.5 [Fix] <Regressions>: Fix for RTG bug allowing infinite material in campaigns [BUGS-31]
v2.2.5 [Fix] <Regressions>: Improved buoyancy for vehicles with over 2K blocks [BUGS-26]
v2.2.5 [Fix] <Regressions>: Multiplayer speed of time syncronisation issue fixed [BUGS-35]
v2.2.5 [Fix] <Regressions>: Ocean colors slightly updated for some weathers
v2.2.5 [Fix] <Regressions>: Various fixes to drop down menus [BUGS-29] [BUGS-32]
v2.2.5 [Fix] <Regressions>: White highlighting now only for blocks with a tooltip to display [BUGS-30]
v2.2.6 [Fix] <Regressions>: Various plotting problems fixed [BUGS-24]
v2.2.6 [Fix] <Regressions>: Vehicles saved with 'Nan' position can now be loaded at [BUGS-14]
v2.2.7 [Add] <UI>: Highlighting of blocks is now optional, controls are in the UI panel of the menu [BUGS-30]
v2.2.7 [Fix] <Mods>: Fixed 'mostly-black screen' when loading some old incompatible mods
v2.2.7 [Fix] <Regressions>: Fixed a bug causing world to go orange / purple [BUGS-42] [BUGS-20]
v2.2.7 [Fix] <Regressions>: Fixed battle deployment limits [BUGS-40]
v2.2.7 [Fix] <Regressions>: Multiplayer client vehicle spawning fixed [BUGS-43]
v2.2.7 [Fix] <Regressions>: Multiplayer transfer blueprints no longer reporting as corrupt [BUGS-43
v2.2.7 [Fix] <Regressions>: Weapon slot 10 now functions again [BUGS-25]
v2.2.8 [Fix] <Regressions>: Block IDs once again converted to GUID before being sent across network to fix multiplayer bug [BUGS-59]
v2.2.8 [Fix] <Regressions>: Bug with barrels loading in incorrect position on pistons fixed [BUGS-53]
v2.2.8 [Fix] <Regressions>: Default designer vehicle should now be saved when changed [FTD-130]
v2.2.8 [Fix] <Regressions>: Exploding text no longer splits over multiple lines as it grows [BUGS-54]
v2.2.8 [Fix] <Regressions>: Speed factor now affects spin block visual rotation and helicopter blade force [BUGS-56]
v2.2.8 [Fix] <Regressions>: Stabilisation level of wireless camera now saved [BUGS-58]
v2.2.9 [Fix] <Block>: Condition and action value ACB sliders linked together [BUGS-44]
v2.2.9 [Fix] <Block>: Fixed physics crash when placing a SubObject containing a wheel
v2.2.9 [Fix] <Regressions>: Centre of mass changes no longer affect vehicle speed estimates [BUGS-78],Tutorial completion metre is updated correctly now [BUGS-74]
v2.2.9 [Fix] <Regressions>: Coordinate frame now updated in multiplayer- fewer graphical glitches and shaking. [BUGS-70]
v2.2.9 [Fix] <Regressions>: Multiplayer saves now send correctly [BUGS-71]