From The Depths - Forum

Full Version: Reduce the number of Copperheads ? (On Elites/MdHQ)
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I would like to propose something, the copperhead numbers are quite insane and dat number in battle makes it very choppy, and they add no difficulty (Or atleast to me, my tanks are too armoured for their puny missiles)

The entire battlefield is mostly cluttered with them, most of them crash to something, or to each other, or to their mama vehicle

And they are... hazardous to their friends too
[Image: 9tnB2Yv.jpg]


I seen quite alot how copperheads rams to the enemy vehicle, lifts it up abit and then it will ride under the vehicle, flipping it off (If the initial crash doesnt do massive damage to both)

Copperhead bike is quite troublemaker, isnt it ?

Either remove half of copperhead subspawns, or for every 2 CH bikes a Sand Viper will be added as subspawn, Viper might be able to actually hurt something without derping out.
Congratulations, we have removed Copperhead subspawns... Several months ago. Apart from elites and HQs the current Copperheads are ones that spawn naturally.

As for the ramming, that is a problem in general with the spawning setup not solely reserved for the Copperheads, something only coders can do and are supposed to do something about in the indeterminate future.
(2017-01-15, 02:54 PM)BaronBaconeer Wrote: [ -> ]the current Copperheads are ones that spawn naturally.

Copperheads only cost 2 FP to deploy, you might been lucky to encounter large vehicles instead of mobs of them

I wasnt.....

But my point stands, Elites shouldnt have armies of them.